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fife-parpg
log demos/shooter/scripts/common/baseobject.py @ 636:
f7863bfa92cd
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2010-10-01
prock
* Templatized Rect to extend it's functionality beyond integers
2010-05-10
prock
Fixing the epydoc markup. Did some more commenting.
2010-05-07
prock
Moved the SoundManager and the 2D math function (helpers) from the shooter demo to the fife extensions.
2010-05-06
prock
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
2010-04-23
prock
Added some powerups including a spread weapon and an extra life.
2010-04-22
prock
Projectiles are now part of the scene.
2010-04-22
prock
Changed the way instances get deleted from the scene. Instances now get removed at the end of the frame as opposed to after their explosion action is complete. The old way was causing the odd segfault because the instance was being removed before FIFE was finished with it.
2010-04-20
prock
Small update to ensure python doesn't try to delete objects that FIFE owns.
2010-04-12
prock
Added enemy explosions and other animations.
2010-04-09
prock
Fixed bounding boxes.
2010-04-06
prock
Time is now managed by the Scene object.
2010-04-06
prock
Scene now gets updated when an object moves from one node to another.
2010-04-01
prock
Movement shouldn't be dependent on framerate anymore.
2010-04-01
prock
Added score keeping ability.
2010-04-01
prock
Added object bounding boxes.
2010-04-01
prock
Did a little re-factoring.
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