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fife-parpg
log engine/core/model/structures/map.h @ 619:
f648bfbae5fe
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2010-09-27
prock
Removed the remaining size_t references that affected the FIFE API and replaced them with more appropriate definitions. The remaining size_t definitions will remain as they wont cause any issues. fixes[t:152]
2010-06-11
helios2000
*Removed the ExactModellCoordinate object from the camera constructor.
2010-02-12
vtchill
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
2009-08-24
cheesesucker
* Added setId to Layer, Map, Object and Camera
2008-07-13
mvbarracuda
* Final LGPL switch step by adjusting the file headers
2008-06-29
mvbarracuda
* Datasets becomes the new trunk and retires after that :-)
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