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fife-parpg
log engine/core/view/camera.h @ 595:
ea80b41c9bd7
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2010-07-31
helios2000
* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
2010-06-11
helios2000
*Removed the ExactModellCoordinate object from the camera constructor.
2010-04-29
helios2000
* Merged the view performance branch back into trunk. fixes[ticket:419]
2010-02-12
vtchill
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
2010-01-29
prock
Moved getAngleBetween() form Camera to angles.h and updated it to not use the camera angle in it's calculation.
2009-08-24
cheesesucker
* Added setId to Layer, Map, Object and Camera
2009-03-25
phoku
Fixed second camera in rio.
2009-03-14
vtchill
making header files self-sufficient so they can be compiled in isolation.
2009-03-13
vtchill
the function getAttached() in FIFE::Camera was returning a FIFE::Instance* but the function return value was a bool. Changed the function so now its prototype is correct.
2008-07-13
mvbarracuda
* Final LGPL switch step by adjusting the file headers
2008-07-07
spq
* new function which lists instances in a rect
2008-06-29
mvbarracuda
* Datasets becomes the new trunk and retires after that :-)
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