log engine/core/controller/engine.h @ 595:ea80b41c9bd7

age author description
2010-02-12 vtchill Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
2010-01-11 vtchill bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
2009-06-21 mvbarracuda * Create an autorelease pool, so autoreleased SDL objects don't leak (Mac OS X specific issue)
2009-03-13 vtchill removed duplicate forward declaration for VFS in engine.h. Also added a forward declaration for SoundClipPool in engine.h because it has a pointer to a SoundClipPool.
2008-10-09 phoku * Fixed a scons issue, where libraries checked for C instead of C++
2008-07-13 mvbarracuda * Final LGPL switch step by adjusting the file headers
2008-06-29 mvbarracuda * Datasets becomes the new trunk and retires after that :-)