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fife-parpg
log demos/rpg/scripts/objects/baseobject.py @ 547:
e59ece21ab3e
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Fri, 04 Jun 2010 21:01:34 +0000
prock
Item serialization will now assume some default values if they are not found in the save files.
Thu, 03 Jun 2010 21:35:06 +0000
prock
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
Wed, 02 Jun 2010 21:43:03 +0000
prock
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
Tue, 01 Jun 2010 19:17:30 +0000
prock
Some misc code cleanup.
Fri, 28 May 2010 20:10:33 +0000
prock
Added the loadActor and loadItem functions so you can load single items at any time.
Fri, 28 May 2010 16:25:00 +0000
prock
Changed the quest format in the object xml file.
Fri, 28 May 2010 14:52:56 +0000
prock
Cleaned up the createScene function.
Thu, 27 May 2010 21:11:37 +0000
prock
Multiple quests now work.
Thu, 27 May 2010 16:29:07 +0000
prock
Added a quest dialog.
Wed, 26 May 2010 21:29:46 +0000
prock
Added the PlayerActionListener.
Wed, 26 May 2010 15:28:25 +0000
prock
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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