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fife-parpg
log engine/core/view/renderers/genericrenderer.i @ 604:
da83338b6913
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Sun, 08 Aug 2010 11:49:09 +0000
helios2000
* Fixed the location segfault of the genericrenderer. fixes[ticket:446]
Sat, 07 Aug 2010 16:36:35 +0000
helios2000
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
Thu, 29 Apr 2010 13:51:45 +0000
helios2000
* Merged the view performance branch back into trunk. fixes[ticket:419]
Wed, 24 Mar 2010 16:11:30 +0000
helios2000
* Fixed GenericRenderer, now it only render to a specific layer. If the node is only a point then it used the last active layer. fixes #[ticket:458]
Tue, 23 Feb 2010 19:25:59 +0000
prock
Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
Fri, 12 Feb 2010 06:34:50 +0000
vtchill
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
Thu, 24 Jul 2008 13:20:39 +0000
spq
use strings as grouping in generic renderer, easier for the clients...
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