log demos/rpg/scripts/gamecontroller.py @ 572:da381ecca97d

age author description
Thu, 24 Jun 2010 21:27:11 +0000 prock - Added the AttackAction along with a test enemy on level 1.
Wed, 23 Jun 2010 19:20:24 +0000 prock Lots of changes.
Wed, 16 Jun 2010 16:07:20 +0000 prock When you click on an object behind the player the click is no longer ignored.
Tue, 15 Jun 2010 21:13:01 +0000 prock QuestManager now loads all quests.
Tue, 15 Jun 2010 17:53:20 +0000 prock Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
Fri, 04 Jun 2010 21:01:34 +0000 prock Item serialization will now assume some default values if they are not found in the save files.
Thu, 03 Jun 2010 21:35:06 +0000 prock Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
Thu, 03 Jun 2010 02:40:05 +0000 prock The save xml files are now deleted correctly on the Mac platform.
Wed, 02 Jun 2010 21:43:03 +0000 prock Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
Tue, 01 Jun 2010 19:17:30 +0000 prock Some misc code cleanup.
Mon, 31 May 2010 21:37:10 +0000 prock Added the move command.
Mon, 31 May 2010 20:25:46 +0000 prock Some misc code cleanup.
Mon, 31 May 2010 18:44:48 +0000 prock Added custom exceptions.
Mon, 31 May 2010 17:45:04 +0000 prock Doing some re-factoring.
Fri, 28 May 2010 21:47:59 +0000 prock Added the spawn console command.
Fri, 28 May 2010 20:10:33 +0000 prock Added the loadActor and loadItem functions so you can load single items at any time.
Fri, 28 May 2010 14:52:56 +0000 prock Cleaned up the createScene function.
Thu, 27 May 2010 21:11:37 +0000 prock Multiple quests now work.
Thu, 27 May 2010 18:29:20 +0000 prock Enabling the FloatingTextRenderer for the RPG demo. The NPC now complains at you if he doesn't have a quest to give you.
Thu, 27 May 2010 17:31:28 +0000 prock Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
Thu, 27 May 2010 16:29:07 +0000 prock Added a quest dialog.
Thu, 27 May 2010 04:36:09 +0000 prock Added a rudimentary Action class.
Wed, 26 May 2010 15:28:25 +0000 prock Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
Tue, 25 May 2010 21:41:59 +0000 prock Added some placeholder graphics for the warrior. The player can now walk around the map.
Fri, 21 May 2010 20:33:43 +0000 prock Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
Fri, 21 May 2010 17:31:08 +0000 prock Added the Scene which loads the town map. It is no longer a black screen demo.
Thu, 20 May 2010 21:12:23 +0000 prock There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
Thu, 20 May 2010 19:55:19 +0000 prock Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.