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fife-parpg
log engine/core/model/structures/map.cpp @ 605:
d242e6ce6f9f
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Mon, 13 Sep 2010 19:00:12 +0000
prock
Fixed a few compiler warning messages. Also removed a bunch of extra whitespace.
Mon, 06 Sep 2010 16:43:24 +0000
vtchill
fixed small memory leak in map destructor; cameras were not being deleted when the map was deleted.
Fri, 11 Jun 2010 21:29:58 +0000
helios2000
*Removed the ExactModellCoordinate object from the camera constructor.
Fri, 12 Feb 2010 06:34:50 +0000
vtchill
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
Sun, 13 Jul 2008 11:05:12 +0000
mvbarracuda
* Final LGPL switch step by adjusting the file headers
Sun, 29 Jun 2008 18:44:17 +0000
mvbarracuda
* Datasets becomes the new trunk and retires after that :-)
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