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fife-parpg
log demos/shooter/scripts/weapons.py @ 523:
d01eb65b2726
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2010-05-14
prock
Added listener position to the soundmanager.
2010-05-10
prock
Fixing the epydoc markup. Did some more commenting.
2010-05-07
prock
Moved the SoundManager and the 2D math function (helpers) from the shooter demo to the fife extensions.
2010-05-06
prock
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
2010-05-05
prock
Starting to add some comments.
2010-04-29
prock
Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
2010-04-23
prock
Added some powerups including a spread weapon and an extra life.
2010-04-22
prock
Projectiles are now part of the scene.
2010-04-21
prock
Switched to a damage system. Collisions with objects now cause 1 damage to the player.
2010-04-20
prock
Small update to ensure python doesn't try to delete objects that FIFE owns.
2010-04-16
prock
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
2010-04-15
prock
Adding the credits window (still needs to be written)
2010-04-14
prock
Added the fireball projectile.
2010-04-14
prock
Added damage so some enemies take more than one hit to destroy.
2010-04-06
prock
Time is now managed by the Scene object.
2010-04-06
prock
Scene now gets updated when an object moves from one node to another.
2010-04-01
prock
Movement shouldn't be dependent on framerate anymore.
2010-04-01
prock
Added object bounding boxes.
2010-04-01
prock
Did a little re-factoring.
2010-03-31
prock
Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
2010-03-31
prock
Adding the shooter demo. This is still a work in progress.
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