log demos/shooter/scripts/weapons.py @ 523:d01eb65b2726

age author description
2010-05-14 prock Added listener position to the soundmanager.
2010-05-10 prock Fixing the epydoc markup. Did some more commenting.
2010-05-07 prock Moved the SoundManager and the 2D math function (helpers) from the shooter demo to the fife extensions.
2010-05-06 prock Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
2010-05-05 prock Starting to add some comments.
2010-04-29 prock Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
2010-04-23 prock Added some powerups including a spread weapon and an extra life.
2010-04-22 prock Projectiles are now part of the scene.
2010-04-21 prock Switched to a damage system. Collisions with objects now cause 1 damage to the player.
2010-04-20 prock Small update to ensure python doesn't try to delete objects that FIFE owns.
2010-04-16 prock Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
2010-04-15 prock Adding the credits window (still needs to be written)
2010-04-14 prock Added the fireball projectile.
2010-04-14 prock Added damage so some enemies take more than one hit to destroy.
2010-04-06 prock Time is now managed by the Scene object.
2010-04-06 prock Scene now gets updated when an object moves from one node to another.
2010-04-01 prock Movement shouldn't be dependent on framerate anymore.
2010-04-01 prock Added object bounding boxes.
2010-04-01 prock Did a little re-factoring.
2010-03-31 prock Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
2010-03-31 prock Adding the shooter demo. This is still a work in progress.