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fife-parpg
log tools/editor/scripts/editor.py @ 433:
c75f9834f9d0
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2010-02-12
vtchill
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
2010-01-29
cheesesucker
* Fixed a bug where the editor would not activate the new mapview after closing a map
2010-01-28
cheesesucker
* Fixed a crash when opening two maps and closing them
2010-01-11
vtchill
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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