log engine/core/view/camera.cpp @ 433:c75f9834f9d0

age author description
2010-02-24 prock This changes the behavior of Camera::resetRenderers(). It will no longer activate all layers for every renderer. This is now up to the clients to do.
2010-02-12 vtchill Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
2010-01-30 prock Fixed a small bug where the facing_angle wasn't being initialized.
2010-01-29 prock Moved getAngleBetween() form Camera to angles.h and updated it to not use the camera angle in it's calculation.
2010-01-29 prock Reverting my last change to camera.cpp. It caused unexpected results with rotated tiles.
2010-01-28 prock This change ensures that the instances rotation is always in sync with its facing location.