log engine/core/view/camera.cpp @ 579:b2feacaed53c

age author description
Sat, 31 Jul 2010 17:46:19 +0000 helios2000 * Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
Fri, 11 Jun 2010 21:29:58 +0000 helios2000 *Removed the ExactModellCoordinate object from the camera constructor.
Fri, 11 Jun 2010 21:10:40 +0000 helios2000 * Corrected the h,w calculation for zooming in layercache.cpp.
Thu, 29 Apr 2010 13:51:45 +0000 helios2000 * Merged the view performance branch back into trunk. fixes[ticket:419]
Wed, 24 Feb 2010 20:03:52 +0000 prock This changes the behavior of Camera::resetRenderers(). It will no longer activate all layers for every renderer. This is now up to the clients to do.
Fri, 12 Feb 2010 06:34:50 +0000 vtchill Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
Sat, 30 Jan 2010 16:11:38 +0000 prock Fixed a small bug where the facing_angle wasn't being initialized.