Fri, 23 Apr 2010 17:17:02 +0000 |
prock |
Added some powerups including a spread weapon and an extra life.
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Thu, 22 Apr 2010 19:52:34 +0000 |
prock |
Projectiles are now part of the scene.
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Thu, 22 Apr 2010 01:18:44 +0000 |
prock |
Changed the way instances get deleted from the scene. Instances now get removed at the end of the frame as opposed to after their explosion action is complete. The old way was causing the odd segfault because the instance was being removed before FIFE was finished with it.
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Tue, 20 Apr 2010 20:36:58 +0000 |
prock |
Small update to ensure python doesn't try to delete objects that FIFE owns.
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Mon, 12 Apr 2010 20:41:24 +0000 |
prock |
Added enemy explosions and other animations.
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Fri, 09 Apr 2010 21:42:28 +0000 |
prock |
Fixed bounding boxes.
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Tue, 06 Apr 2010 21:25:10 +0000 |
prock |
Time is now managed by the Scene object.
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Tue, 06 Apr 2010 19:12:41 +0000 |
prock |
Scene now gets updated when an object moves from one node to another.
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Thu, 01 Apr 2010 21:14:23 +0000 |
prock |
Movement shouldn't be dependent on framerate anymore.
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Thu, 01 Apr 2010 19:26:56 +0000 |
prock |
Added score keeping ability.
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Thu, 01 Apr 2010 18:44:01 +0000 |
prock |
Added object bounding boxes.
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Thu, 01 Apr 2010 17:03:34 +0000 |
prock |
Did a little re-factoring.
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