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fife-parpg
log engine/core/view/camera.cpp @ 422:
9d94f4676d17
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Fri, 12 Feb 2010 06:34:50 +0000
vtchill
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
Sat, 30 Jan 2010 16:11:38 +0000
prock
Fixed a small bug where the facing_angle wasn't being initialized.
Fri, 29 Jan 2010 21:03:51 +0000
prock
Moved getAngleBetween() form Camera to angles.h and updated it to not use the camera angle in it's calculation.
Fri, 29 Jan 2010 15:55:47 +0000
prock
Reverting my last change to camera.cpp. It caused unexpected results with rotated tiles.
Thu, 28 Jan 2010 03:26:29 +0000
prock
This change ensures that the instances rotation is always in sync with its facing location.
Thu, 03 Sep 2009 23:22:28 +0000
prock
Fixed a problem with Camera::render() involving the way it calculates the animation frame number.
Wed, 25 Mar 2009 14:17:59 +0000
phoku
Fixed second camera in rio.
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