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fife-parpg
log engine/python/fife/extensions/soundmanager.py @ 656:
99e3ef63495b
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Fri, 22 Oct 2010 16:01:57 +0000
prock
* The RPG and Shooter demos now clear the screen when in OpenGL mode
Thu, 14 Oct 2010 15:52:43 +0000
prock
* Modified the sound manager to better take care of sound clips. (Hope this fixes the crash at the end of the shooter demo)
Fri, 02 Jul 2010 14:41:27 +0000
prock
- Updated the soundmanager extension to reflect changes made in last commit.
Fri, 14 May 2010 21:40:56 +0000
prock
Positional sounds now work. There are some odd things happening when the sound does not have positional data and I assign the listeners position to the emitters position. There is a little more work required here.
Fri, 14 May 2010 20:28:05 +0000
prock
Added listener position to the soundmanager.
Fri, 14 May 2010 16:23:52 +0000
nihathrael
Added positioning to the soundmanager classes
Tue, 11 May 2010 21:30:55 +0000
prock
Added a new log module called Script. This should be used by the python modules.
Mon, 10 May 2010 15:54:21 +0000
prock
Fixing the epydoc markup. Did some more commenting.
Fri, 07 May 2010 21:46:25 +0000
prock
Adapted rio_do_hola to use the new SoundManager.
Fri, 07 May 2010 21:07:27 +0000
prock
Moved the SoundManager and the 2D math function (helpers) from the shooter demo to the fife extensions.
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