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fife-parpg
log engine/core/controller/engine.h @ 487:
7f1c42b66aa4
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Fri, 12 Feb 2010 06:34:50 +0000
vtchill
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
Mon, 11 Jan 2010 23:34:52 +0000
vtchill
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
Sun, 21 Jun 2009 15:43:12 +0000
mvbarracuda
* Create an autorelease pool, so autoreleased SDL objects don't leak (Mac OS X specific issue)
Fri, 13 Mar 2009 02:47:03 +0000
vtchill
removed duplicate forward declaration for VFS in engine.h. Also added a forward declaration for SoundClipPool in engine.h because it has a pointer to a SoundClipPool.
Thu, 09 Oct 2008 06:18:36 +0000
phoku
* Fixed a scons issue, where libraries checked for C instead of C++
Sun, 13 Jul 2008 11:05:12 +0000
mvbarracuda
* Final LGPL switch step by adjusting the file headers
Sun, 29 Jun 2008 18:44:17 +0000
mvbarracuda
* Datasets becomes the new trunk and retires after that :-)
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