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fife-parpg
log engine/core/view/renderers/instancerenderer.cpp @ 564:
7d88eddd2ec7
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Sat, 26 Jun 2010 00:42:14 +0000
vtchill
Modified the addColored and addOutlined methods in the InstanceRenderer class to fix a memory leak. The new code attempts to insert the information in the proper map and if it already exists it will explicitly update the reference to the existing information. The new code no longer relies on the bracket operator of the std::map which was implicitly calling the equals operator of the ColoringInfo and OutlineInfo and causing the memory leak. fixes[ticket:472]
Thu, 17 Jun 2010 12:38:12 +0000
helios2000
* setVisible() should work again. The fix is a bit hacky but works for the moment. fixes [ticket:471]
Thu, 29 Apr 2010 13:51:45 +0000
helios2000
* Merged the view performance branch back into trunk. fixes[ticket:419]
Thu, 24 Sep 2009 18:24:47 +0000
prock
Added or1andov's code with a few adjustments to fix instance transparencies fixed[t:378]
Fri, 26 Sep 2008 17:13:51 +0000
chewie
- applied layer visibility patch from abeyer (ticket #335)
Sun, 20 Jul 2008 19:40:21 +0000
spq
speedup instance renderer; now instances can change their layer, old optimisation made wrong asumption... (fix by yonibear)
Sun, 13 Jul 2008 11:05:12 +0000
mvbarracuda
* Final LGPL switch step by adjusting the file headers
Sat, 12 Jul 2008 12:35:31 +0000
spq
fix some pixels wrongly highlighted in outlines
Sun, 29 Jun 2008 18:44:17 +0000
mvbarracuda
* Datasets becomes the new trunk and retires after that :-)
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