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fife-parpg
log demos/shooter/scripts/scene.py @ 672:
7b0bb02e89f9
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2010-10-01
prock
* Templatized Rect to extend it's functionality beyond integers
2010-06-22
prock
This fixes a problem where objects that leave the scene were not being removed from thee scene. Projectiles and enemies now get removed when they leave the scene. There should no longer be a segfault when you destroy the final boss.
2010-05-14
prock
Added listener position to the soundmanager.
2010-05-11
prock
Added a new log module called Script. This should be used by the python modules.
2010-05-10
prock
Fixing the epydoc markup. Did some more commenting.
2010-05-07
prock
Moved the SoundManager and the 2D math function (helpers) from the shooter demo to the fife extensions.
2010-05-06
prock
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
2010-05-05
prock
Updated the Shooter demo credits.txt file and added the LICENSE file for all media included in the demo.
2010-05-03
prock
Moved the shooter demo Timer() class to helpers.py.
2010-04-30
prock
SoundClip can now fire a callback after a sound has completed being played (i.e. the duration of the sound has passed by). I have added an example of this with the scene music. [t:346]
2010-04-29
prock
Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
2010-04-28
prock
Added a SoundEmitter class that encapsulates the FIFE sound emitter. The SoundManager is now a factory for SoundEmitters. Also working on getting a callback going for when the sound is finished playing.
2010-04-28
prock
Added a simple sound manager.
2010-04-23
prock
Added some powerups including a spread weapon and an extra life.
2010-04-22
prock
Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
2010-04-22
prock
Projectiles are now part of the scene.
2010-04-22
prock
Changed the way instances get deleted from the scene. Instances now get removed at the end of the frame as opposed to after their explosion action is complete. The old way was causing the odd segfault because the instance was being removed before FIFE was finished with it.
2010-04-21
prock
Switched to a damage system. Collisions with objects now cause 1 damage to the player.
2010-04-21
prock
Some minor code cleanups.
2010-04-15
prock
Adding the credits window (still needs to be written)
2010-04-14
prock
Added the fireball projectile.
2010-04-14
prock
Added a widget to be displayed after the player completes the game.
2010-04-14
prock
Added damage so some enemies take more than one hit to destroy.
2010-04-13
prock
Added the high score dialog to ask for players name (with no validation yet)
2010-04-12
prock
Added enemy explosions and other animations.
2010-04-12
prock
Added player ship animations including flash and explode.
2010-04-12
prock
Projectiles from enemy ships no longer destroy other enemies.
2010-04-09
prock
Fixed bounding boxes.
2010-04-09
prock
Player death is now handled a bit nicer.
2010-04-08
prock
Fixed a small bug where projectiles are not updated when it is game over.
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