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fife-parpg
log engine/core/controller/engine.h @ 642:
6e2151325017
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Fri, 08 Oct 2010 21:22:02 +0000
prock
* Added the ability to query the current running screen mode
Wed, 06 Oct 2010 19:19:08 +0000
prock
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
Fri, 12 Feb 2010 06:34:50 +0000
vtchill
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
Mon, 11 Jan 2010 23:34:52 +0000
vtchill
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
Sun, 21 Jun 2009 15:43:12 +0000
mvbarracuda
* Create an autorelease pool, so autoreleased SDL objects don't leak (Mac OS X specific issue)
Fri, 13 Mar 2009 02:47:03 +0000
vtchill
removed duplicate forward declaration for VFS in engine.h. Also added a forward declaration for SoundClipPool in engine.h because it has a pointer to a SoundClipPool.
Thu, 09 Oct 2008 06:18:36 +0000
phoku
* Fixed a scons issue, where libraries checked for C instead of C++
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