log demos/shooter/scripts/scene.py @ 477:6b33d80b468b

age author description
Thu, 22 Apr 2010 19:52:34 +0000 prock Projectiles are now part of the scene.
Thu, 22 Apr 2010 01:18:44 +0000 prock Changed the way instances get deleted from the scene. Instances now get removed at the end of the frame as opposed to after their explosion action is complete. The old way was causing the odd segfault because the instance was being removed before FIFE was finished with it.
Wed, 21 Apr 2010 18:20:13 +0000 prock Switched to a damage system. Collisions with objects now cause 1 damage to the player.
Wed, 21 Apr 2010 16:49:59 +0000 prock Some minor code cleanups.
Thu, 15 Apr 2010 15:53:06 +0000 prock Adding the credits window (still needs to be written)
Wed, 14 Apr 2010 19:15:27 +0000 prock Added the fireball projectile.
Wed, 14 Apr 2010 17:42:24 +0000 prock Added a widget to be displayed after the player completes the game.
Wed, 14 Apr 2010 16:22:36 +0000 prock Added damage so some enemies take more than one hit to destroy.
Tue, 13 Apr 2010 20:23:13 +0000 prock Added the high score dialog to ask for players name (with no validation yet)
Mon, 12 Apr 2010 20:41:24 +0000 prock Added enemy explosions and other animations.
Mon, 12 Apr 2010 19:01:41 +0000 prock Added player ship animations including flash and explode.
Mon, 12 Apr 2010 12:21:27 +0000 prock Projectiles from enemy ships no longer destroy other enemies.
Fri, 09 Apr 2010 21:42:28 +0000 prock Fixed bounding boxes.
Fri, 09 Apr 2010 17:35:52 +0000 prock Player death is now handled a bit nicer.
Thu, 08 Apr 2010 21:26:46 +0000 prock Fixed a small bug where projectiles are not updated when it is game over.
Thu, 08 Apr 2010 21:18:36 +0000 prock Player now has 3 lives and will receive a game over message once they are used up.
Wed, 07 Apr 2010 19:37:42 +0000 prock Added the ability to pause the game.
Tue, 06 Apr 2010 21:25:10 +0000 prock Time is now managed by the Scene object.
Tue, 06 Apr 2010 19:12:41 +0000 prock Scene now gets updated when an object moves from one node to another.
Sat, 03 Apr 2010 19:19:33 +0000 prock Added different enemy types which behave differently.
Thu, 01 Apr 2010 21:14:23 +0000 prock Movement shouldn't be dependent on framerate anymore.
Thu, 01 Apr 2010 19:26:56 +0000 prock Added score keeping ability.
Thu, 01 Apr 2010 18:44:01 +0000 prock Added object bounding boxes.
Thu, 01 Apr 2010 17:03:34 +0000 prock Did a little re-factoring.
Wed, 31 Mar 2010 21:13:07 +0000 prock Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
Wed, 31 Mar 2010 15:40:00 +0000 prock Adding the shooter demo. This is still a work in progress.