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fife-parpg
log engine/core/controller/engine.i @ 639:
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Thu, 07 Oct 2010 16:44:44 +0000
prock
* Improvements for DeviceCaps. It now stores a list of valid SDL drivers. Currently in windows we are limited to the windows GDI (which is slow). This could mean that SDL users could benifit from hardware acceleration with directx (a valid SDL driver).
Wed, 06 Oct 2010 19:19:08 +0000
prock
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
Tue, 05 Oct 2010 19:42:54 +0000
prock
* A little data type cleanup in the FIFE::EngineSettings class
Fri, 01 Oct 2010 14:09:47 +0000
prock
* Removed the image chunking size variable from engine settings.
Wed, 24 Mar 2010 13:29:16 +0000
helios2000
* Fixed the sld typo. fixes[ticket:463]
Sat, 20 Feb 2010 19:11:01 +0000
vtchill
A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
Fri, 12 Feb 2010 06:34:50 +0000
vtchill
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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