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fife-parpg
log demos/rpg/scripts/scene.py @ 539:
4c7b5eee211c
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2010-05-31
prock
Added the move command.
2010-05-31
prock
Some misc code cleanup.
2010-05-31
prock
Added custom exceptions.
2010-05-31
prock
Doing some re-factoring.
2010-05-28
prock
Added the spawn console command.
2010-05-28
prock
Added the loadActor and loadItem functions so you can load single items at any time.
2010-05-28
prock
Changed the quest format in the object xml file.
2010-05-28
prock
Cleaned up the createScene function.
2010-05-27
prock
Added the GoldStack item class. The scene now loads the goldstack and assigns it's value based on the maps objects file.
2010-05-27
prock
Multiple quests now work.
2010-05-27
prock
Enabling the FloatingTextRenderer for the RPG demo. The NPC now complains at you if he doesn't have a quest to give you.
2010-05-27
prock
Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
2010-05-27
prock
Added a quest dialog.
2010-05-27
prock
Added a rudimentary Action class.
2010-05-26
prock
Added the PlayerActionListener.
2010-05-25
prock
Added some placeholder graphics for the warrior. The player can now walk around the map.
2010-05-21
prock
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
2010-05-21
prock
Added the Scene which loads the town map. It is no longer a black screen demo.
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