log
graph
tags
bookmarks
branches
changeset
browse
file
diff
comparison
annotate
file log
raw
help
Mercurial
>
fife-parpg
log engine/core/view/renderers/genericrenderer.i @ 521:
494c60cf61cf
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
less
more
|
(0)
tip
age
author
description
Thu, 29 Apr 2010 13:51:45 +0000
helios2000
* Merged the view performance branch back into trunk. fixes[ticket:419]
Wed, 24 Mar 2010 16:11:30 +0000
helios2000
* Fixed GenericRenderer, now it only render to a specific layer. If the node is only a point then it used the last active layer. fixes #[ticket:458]
Tue, 23 Feb 2010 19:25:59 +0000
prock
Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
Fri, 12 Feb 2010 06:34:50 +0000
vtchill
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
Thu, 24 Jul 2008 13:20:39 +0000
spq
use strings as grouping in generic renderer, easier for the clients...
Sun, 13 Jul 2008 11:05:12 +0000
mvbarracuda
* Final LGPL switch step by adjusting the file headers
Fri, 11 Jul 2008 15:37:16 +0000
spq
* remove geometric renderer, its not replaced by the more functional generic renderern
Fri, 11 Jul 2008 13:00:10 +0000
spq
make members private and prefix with m_
Fri, 11 Jul 2008 11:57:48 +0000
spq
add image and text renderer to generic renderer
Fri, 11 Jul 2008 11:29:13 +0000
spq
fix compile errors in node setters...
Fri, 11 Jul 2008 10:42:31 +0000
spq
add generic renderer
less
more
|
(0)
tip