log engine/core/view/camera.cpp @ 695:47d58c7a95d7

age author description
Tue, 09 Nov 2010 21:39:45 +0000 helios2000 * Fixed the getMatchingInstances() functions. So instance selecting should work again.
Tue, 09 Nov 2010 19:55:46 +0000 helios2000 * Fixed the Map editor crashes. The problem was a not cleaned RenderList in testRenderedViewPort(). This fixes also the same problem for the getMatchingInstances() functions. fixes[ticket:500]
Mon, 08 Nov 2010 21:36:38 +0000 prock * Fixed the clear screen problems. The screen is now automatically cleared every frame by the engine if there are no maps loaded. In the process I removed the setClearBackBuffer() function from the RenderBackend.
Mon, 08 Nov 2010 20:37:31 +0000 prock * This fixes the case were the engine would clear the screen twice
Fri, 05 Nov 2010 15:21:10 +0000 helios2000 * Merged the light branch back into trunk.
Wed, 13 Oct 2010 20:24:48 +0000 prock * Major improvements to fife_math.h and added corresponding Python bindings. Users now have access to FIFE's internal math functions. These functions are recommended to be used by all clients if required. Note: this may cause some problems with certain compilers. I hope this wont have to be reverted. TODO: remove the static constant globals somehow.
Wed, 06 Oct 2010 15:49:53 +0000 prock * Added the clearBackBuffer() function to the renderbackends.
Wed, 06 Oct 2010 14:09:24 +0000 prock * Renamed RenderBackend::isClearNeeded() to RenderBackend::setClearScreen(). It is no longer pure virtual. Also documented it's functionality.
Fri, 01 Oct 2010 14:09:47 +0000 prock * Removed the image chunking size variable from engine settings.
Mon, 13 Sep 2010 19:00:12 +0000 prock Fixed a few compiler warning messages. Also removed a bunch of extra whitespace.
Sat, 31 Jul 2010 17:46:19 +0000 helios2000 * Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
Fri, 11 Jun 2010 21:29:58 +0000 helios2000 *Removed the ExactModellCoordinate object from the camera constructor.
Fri, 11 Jun 2010 21:10:40 +0000 helios2000 * Corrected the h,w calculation for zooming in layercache.cpp.
Thu, 29 Apr 2010 13:51:45 +0000 helios2000 * Merged the view performance branch back into trunk. fixes[ticket:419]
Wed, 24 Feb 2010 20:03:52 +0000 prock This changes the behavior of Camera::resetRenderers(). It will no longer activate all layers for every renderer. This is now up to the clients to do.