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fife-parpg
log engine/core/view/camera.cpp @ 633:
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Wed, 06 Oct 2010 14:09:24 +0000
prock
* Renamed RenderBackend::isClearNeeded() to RenderBackend::setClearScreen(). It is no longer pure virtual. Also documented it's functionality.
Fri, 01 Oct 2010 14:09:47 +0000
prock
* Removed the image chunking size variable from engine settings.
Mon, 13 Sep 2010 19:00:12 +0000
prock
Fixed a few compiler warning messages. Also removed a bunch of extra whitespace.
Sat, 31 Jul 2010 17:46:19 +0000
helios2000
* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
Fri, 11 Jun 2010 21:29:58 +0000
helios2000
*Removed the ExactModellCoordinate object from the camera constructor.
Fri, 11 Jun 2010 21:10:40 +0000
helios2000
* Corrected the h,w calculation for zooming in layercache.cpp.
Thu, 29 Apr 2010 13:51:45 +0000
helios2000
* Merged the view performance branch back into trunk. fixes[ticket:419]
Wed, 24 Feb 2010 20:03:52 +0000
prock
This changes the behavior of Camera::resetRenderers(). It will no longer activate all layers for every renderer. This is now up to the clients to do.
Fri, 12 Feb 2010 06:34:50 +0000
vtchill
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
Sat, 30 Jan 2010 16:11:38 +0000
prock
Fixed a small bug where the facing_angle wasn't being initialized.
Fri, 29 Jan 2010 21:03:51 +0000
prock
Moved getAngleBetween() form Camera to angles.h and updated it to not use the camera angle in it's calculation.
Fri, 29 Jan 2010 15:55:47 +0000
prock
Reverting my last change to camera.cpp. It caused unexpected results with rotated tiles.
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