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fife-parpg
log engine/core/video/sdl/sdlimage.cpp @ 633:
46b95d06c8c2
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Tue, 05 Oct 2010 15:44:16 +0000
prock
* Added drawRectangle() and fillRectangle() functions to the renderers
Thu, 30 Sep 2010 21:24:55 +0000
prock
* Moved the GLEnable and GLDisable structures from opengl_gui_graphics.cpp to fife_opengl.h as they may prove to be useful elsewhere.
Mon, 13 Sep 2010 19:00:12 +0000
prock
Fixed a few compiler warning messages. Also removed a bunch of extra whitespace.
Wed, 08 Sep 2010 13:47:16 +0000
helios2000
* Fixed a bug in glimage.cpp. Now scale_x and scale_y is used.
Wed, 11 Aug 2010 16:52:57 +0000
prock
Added getNextLocation() to the python interface file for the abstract pather.
Sat, 07 Aug 2010 16:36:35 +0000
helios2000
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
Tue, 23 Feb 2010 19:25:59 +0000
prock
Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
Sat, 20 Feb 2010 19:11:01 +0000
vtchill
A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
Sun, 13 Jul 2008 11:05:12 +0000
mvbarracuda
* Final LGPL switch step by adjusting the file headers
Sun, 29 Jun 2008 18:44:17 +0000
mvbarracuda
* Datasets becomes the new trunk and retires after that :-)
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