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fife-parpg
log engine/core/video/sdl/renderbackendsdl.cpp @ 633:
46b95d06c8c2
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Wed, 06 Oct 2010 14:09:24 +0000
prock
* Renamed RenderBackend::isClearNeeded() to RenderBackend::setClearScreen(). It is no longer pure virtual. Also documented it's functionality.
Tue, 05 Oct 2010 15:44:16 +0000
prock
* Added drawRectangle() and fillRectangle() functions to the renderers
Fri, 13 Aug 2010 16:33:36 +0000
helios2000
* Fixed a bug in RenderBackendSDL, the clip area was not properly set.
Sat, 07 Aug 2010 16:36:35 +0000
helios2000
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
Sat, 31 Jul 2010 17:46:19 +0000
helios2000
* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
Tue, 23 Feb 2010 19:25:59 +0000
prock
Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
Sat, 20 Feb 2010 19:11:01 +0000
vtchill
A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
Wed, 16 Jul 2008 12:37:41 +0000
spq
allow clients to set a custom window title and icon
Sun, 13 Jul 2008 11:05:12 +0000
mvbarracuda
* Final LGPL switch step by adjusting the file headers
Sun, 29 Jun 2008 18:44:17 +0000
mvbarracuda
* Datasets becomes the new trunk and retires after that :-)
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