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fife-parpg
log engine/core/view/camera.cpp @ 669:
46258f467c8c
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Mon, 08 Nov 2010 21:36:38 +0000
prock
* Fixed the clear screen problems. The screen is now automatically cleared every frame by the engine if there are no maps loaded. In the process I removed the setClearBackBuffer() function from the RenderBackend.
Mon, 08 Nov 2010 20:37:31 +0000
prock
* This fixes the case were the engine would clear the screen twice
Fri, 05 Nov 2010 15:21:10 +0000
helios2000
* Merged the light branch back into trunk.
Wed, 13 Oct 2010 20:24:48 +0000
prock
* Major improvements to fife_math.h and added corresponding Python bindings. Users now have access to FIFE's internal math functions. These functions are recommended to be used by all clients if required. Note: this may cause some problems with certain compilers. I hope this wont have to be reverted. TODO: remove the static constant globals somehow.
Wed, 06 Oct 2010 15:49:53 +0000
prock
* Added the clearBackBuffer() function to the renderbackends.
Wed, 06 Oct 2010 14:09:24 +0000
prock
* Renamed RenderBackend::isClearNeeded() to RenderBackend::setClearScreen(). It is no longer pure virtual. Also documented it's functionality.
Fri, 01 Oct 2010 14:09:47 +0000
prock
* Removed the image chunking size variable from engine settings.
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