log demos/rpg/scripts/objects/baseobject.py @ 600:427150724fe1

age author description
Mon, 05 Jul 2010 19:36:41 +0000 prock Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.
Thu, 24 Jun 2010 21:27:11 +0000 prock - Added the AttackAction along with a test enemy on level 1.
Wed, 23 Jun 2010 19:20:24 +0000 prock Lots of changes.
Wed, 16 Jun 2010 16:07:20 +0000 prock When you click on an object behind the player the click is no longer ignored.
Fri, 04 Jun 2010 21:01:34 +0000 prock Item serialization will now assume some default values if they are not found in the save files.
Thu, 03 Jun 2010 21:35:06 +0000 prock Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
Wed, 02 Jun 2010 21:43:03 +0000 prock Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.