log
graph
tags
bookmarks
branches
changeset
browse
file
diff
comparison
annotate
file log
raw
help
Mercurial
>
fife-parpg
log demos/shooter/scripts/world.py @ 598:
36b865a9cde7
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
less
more
|
(0)
tip
age
author
description
2010-05-28
vtchill
removed the explicit loadImportFile calls that were loading the cannonspread and extralife as these are now added to the map file. This was causing a NameClash exception to be thrown because the game was attempting to load them twice.
2010-05-18
prock
Added some imports to the world initialization code. I had to do this because you were not able to use the editor with the shooter demo map files without manually adding the imports to the map file. You do not have to do this now (note the TODO in the comments). I have also hard coded the camera zoom level to ensure the map editors zoom level at the time of saving the map is not used.
2010-05-12
prock
Added the fife_settings.py extension. This provides a small utility class for loading and saving settings along with a dialog box for setting screen resolution and other things.
2010-05-11
prock
Added a new log module called Script. This should be used by the python modules.
2010-05-10
prock
Fixing the epydoc markup. Did some more commenting.
2010-05-07
prock
Moved the SoundManager and the 2D math function (helpers) from the shooter demo to the fife extensions.
2010-05-06
prock
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
2010-05-05
prock
Starting to add some comments.
2010-04-28
prock
Added a simple sound manager.
2010-04-21
prock
Switched to a damage system. Collisions with objects now cause 1 damage to the player.
2010-04-16
prock
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
2010-04-15
prock
Adding the credits window (still needs to be written)
2010-04-14
prock
Added a widget to be displayed after the player completes the game.
2010-04-14
prock
Fix the bug where the high score dialog box causes a crash after the player completes the level.
2010-04-14
prock
Added damage so some enemies take more than one hit to destroy.
2010-04-13
prock
Added the high score dialog to ask for players name (with no validation yet)
2010-04-13
prock
Added high score window.
2010-04-12
prock
Added player ship animations including flash and explode.
2010-04-09
prock
Fixed bounding boxes.
2010-04-08
prock
Player now has 3 lives and will receive a game over message once they are used up.
2010-04-07
prock
Moved guis to their own file.
2010-04-07
prock
Added the ability to pause the game.
2010-04-06
prock
Time is now managed by the Scene object.
2010-04-06
prock
Scene now gets updated when an object moves from one node to another.
2010-04-01
prock
Movement shouldn't be dependent on framerate anymore.
2010-04-01
prock
Added score keeping ability.
2010-04-01
prock
Did a little re-factoring.
2010-03-31
prock
Adding the shooter demo. This is still a work in progress.
less
more
|
(0)
tip