2010-06-22 |
prock |
This fixes a problem where objects that leave the scene were not being removed from thee scene. Projectiles and enemies now get removed when they leave the scene. There should no longer be a segfault when you destroy the final boss.
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2010-05-14 |
prock |
Added listener position to the soundmanager.
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2010-05-11 |
prock |
Added a new log module called Script. This should be used by the python modules.
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2010-05-10 |
prock |
Fixing the epydoc markup. Did some more commenting.
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2010-05-07 |
prock |
Moved the SoundManager and the 2D math function (helpers) from the shooter demo to the fife extensions.
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2010-05-06 |
prock |
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
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2010-05-05 |
prock |
Updated the Shooter demo credits.txt file and added the LICENSE file for all media included in the demo.
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2010-05-03 |
prock |
Moved the shooter demo Timer() class to helpers.py.
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2010-04-30 |
prock |
SoundClip can now fire a callback after a sound has completed being played (i.e. the duration of the sound has passed by). I have added an example of this with the scene music. [t:346]
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2010-04-29 |
prock |
Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
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2010-04-28 |
prock |
Added a SoundEmitter class that encapsulates the FIFE sound emitter. The SoundManager is now a factory for SoundEmitters. Also working on getting a callback going for when the sound is finished playing.
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2010-04-28 |
prock |
Added a simple sound manager.
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2010-04-23 |
prock |
Added some powerups including a spread weapon and an extra life.
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2010-04-22 |
prock |
Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
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2010-04-22 |
prock |
Projectiles are now part of the scene.
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2010-04-22 |
prock |
Changed the way instances get deleted from the scene. Instances now get removed at the end of the frame as opposed to after their explosion action is complete. The old way was causing the odd segfault because the instance was being removed before FIFE was finished with it.
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2010-04-21 |
prock |
Switched to a damage system. Collisions with objects now cause 1 damage to the player.
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2010-04-21 |
prock |
Some minor code cleanups.
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2010-04-15 |
prock |
Adding the credits window (still needs to be written)
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2010-04-14 |
prock |
Added the fireball projectile.
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2010-04-14 |
prock |
Added a widget to be displayed after the player completes the game.
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2010-04-14 |
prock |
Added damage so some enemies take more than one hit to destroy.
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2010-04-13 |
prock |
Added the high score dialog to ask for players name (with no validation yet)
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2010-04-12 |
prock |
Added enemy explosions and other animations.
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2010-04-12 |
prock |
Added player ship animations including flash and explode.
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2010-04-12 |
prock |
Projectiles from enemy ships no longer destroy other enemies.
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2010-04-09 |
prock |
Fixed bounding boxes.
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2010-04-09 |
prock |
Player death is now handled a bit nicer.
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2010-04-08 |
prock |
Fixed a small bug where projectiles are not updated when it is game over.
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2010-04-08 |
prock |
Player now has 3 lives and will receive a game over message once they are used up.
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2010-04-07 |
prock |
Added the ability to pause the game.
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2010-04-06 |
prock |
Time is now managed by the Scene object.
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2010-04-06 |
prock |
Scene now gets updated when an object moves from one node to another.
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2010-04-03 |
prock |
Added different enemy types which behave differently.
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2010-04-01 |
prock |
Movement shouldn't be dependent on framerate anymore.
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2010-04-01 |
prock |
Added score keeping ability.
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2010-04-01 |
prock |
Added object bounding boxes.
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2010-04-01 |
prock |
Did a little re-factoring.
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2010-03-31 |
prock |
Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
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2010-03-31 |
prock |
Adding the shooter demo. This is still a work in progress.
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