log demos/shooter/scripts/scene.py @ 598:36b865a9cde7

age author description
2010-06-22 prock This fixes a problem where objects that leave the scene were not being removed from thee scene. Projectiles and enemies now get removed when they leave the scene. There should no longer be a segfault when you destroy the final boss.
2010-05-14 prock Added listener position to the soundmanager.
2010-05-11 prock Added a new log module called Script. This should be used by the python modules.
2010-05-10 prock Fixing the epydoc markup. Did some more commenting.
2010-05-07 prock Moved the SoundManager and the 2D math function (helpers) from the shooter demo to the fife extensions.
2010-05-06 prock Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
2010-05-05 prock Updated the Shooter demo credits.txt file and added the LICENSE file for all media included in the demo.
2010-05-03 prock Moved the shooter demo Timer() class to helpers.py.
2010-04-30 prock SoundClip can now fire a callback after a sound has completed being played (i.e. the duration of the sound has passed by). I have added an example of this with the scene music. [t:346]
2010-04-29 prock Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
2010-04-28 prock Added a SoundEmitter class that encapsulates the FIFE sound emitter. The SoundManager is now a factory for SoundEmitters. Also working on getting a callback going for when the sound is finished playing.
2010-04-28 prock Added a simple sound manager.
2010-04-23 prock Added some powerups including a spread weapon and an extra life.
2010-04-22 prock Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
2010-04-22 prock Projectiles are now part of the scene.
2010-04-22 prock Changed the way instances get deleted from the scene. Instances now get removed at the end of the frame as opposed to after their explosion action is complete. The old way was causing the odd segfault because the instance was being removed before FIFE was finished with it.
2010-04-21 prock Switched to a damage system. Collisions with objects now cause 1 damage to the player.
2010-04-21 prock Some minor code cleanups.
2010-04-15 prock Adding the credits window (still needs to be written)
2010-04-14 prock Added the fireball projectile.
2010-04-14 prock Added a widget to be displayed after the player completes the game.
2010-04-14 prock Added damage so some enemies take more than one hit to destroy.
2010-04-13 prock Added the high score dialog to ask for players name (with no validation yet)
2010-04-12 prock Added enemy explosions and other animations.
2010-04-12 prock Added player ship animations including flash and explode.
2010-04-12 prock Projectiles from enemy ships no longer destroy other enemies.
2010-04-09 prock Fixed bounding boxes.
2010-04-09 prock Player death is now handled a bit nicer.
2010-04-08 prock Fixed a small bug where projectiles are not updated when it is game over.
2010-04-08 prock Player now has 3 lives and will receive a game over message once they are used up.
2010-04-07 prock Added the ability to pause the game.
2010-04-06 prock Time is now managed by the Scene object.
2010-04-06 prock Scene now gets updated when an object moves from one node to another.
2010-04-03 prock Added different enemy types which behave differently.
2010-04-01 prock Movement shouldn't be dependent on framerate anymore.
2010-04-01 prock Added score keeping ability.
2010-04-01 prock Added object bounding boxes.
2010-04-01 prock Did a little re-factoring.
2010-03-31 prock Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
2010-03-31 prock Adding the shooter demo. This is still a work in progress.