log engine/core/controller/engine.cpp @ 635:3094988564d5

age author description
Wed, 06 Oct 2010 19:19:08 +0000 prock * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
Fri, 01 Oct 2010 14:09:47 +0000 prock * Removed the image chunking size variable from engine settings.
Sat, 20 Feb 2010 19:11:01 +0000 vtchill A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
Fri, 12 Feb 2010 06:34:50 +0000 vtchill Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
Fri, 14 Aug 2009 00:59:54 +0000 wenlin_fife clean up the code
Fri, 14 Aug 2009 00:00:58 +0000 wenlin_fife merged the pathfinding branch to trunk
Mon, 06 Jul 2009 19:51:22 +0000 mvbarracuda * Reverting revisions 2937 - 2947; these have been pathfinding related changes that partially broke some FIFE-based 3rd party games
Wed, 24 Jun 2009 13:47:32 +0000 wenlin_fife remove the reference of the LinearPather
Sun, 21 Jun 2009 15:43:12 +0000 mvbarracuda * Create an autorelease pool, so autoreleased SDL objects don't leak (Mac OS X specific issue)
Tue, 14 Oct 2008 07:41:48 +0000 phoku input_rework merged!
Thu, 09 Oct 2008 06:18:36 +0000 phoku * Fixed a scons issue, where libraries checked for C instead of C++
Fri, 18 Jul 2008 14:44:56 +0000 spq increased felt responsiveness by first processing events and then drawing the screen
Wed, 16 Jul 2008 12:37:41 +0000 spq allow clients to set a custom window title and icon
Sun, 13 Jul 2008 11:05:12 +0000 mvbarracuda * Final LGPL switch step by adjusting the file headers
Fri, 11 Jul 2008 15:42:54 +0000 jasoka moved grid ownership to model in similar way as with pathers