Mercurial > fife-parpg
log demos/shooter/scripts/soundmanager.py @ 486:2aaa22475acd
age | author | description |
---|---|---|
Fri, 30 Apr 2010 15:37:33 +0000 | prock | SoundClip can now fire a callback after a sound has completed being played (i.e. the duration of the sound has passed by). I have added an example of this with the scene music. [t:346] |
Thu, 29 Apr 2010 16:09:56 +0000 | prock | Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound. |
Wed, 28 Apr 2010 21:33:11 +0000 | prock | Added a SoundEmitter class that encapsulates the FIFE sound emitter. The SoundManager is now a factory for SoundEmitters. Also working on getting a callback going for when the sound is finished playing. |
Wed, 28 Apr 2010 17:28:29 +0000 | prock | Added a simple sound manager. |