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fife-parpg
log tools/editor/scripts/gui/cameradialog.py @ 570:
0e0a30f0eb20
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Mon, 28 Jun 2010 21:28:44 +0000
prock
Finally found the bug when you create a new map and are unable to place instances on the map until you save and re-load the map.
Thu, 24 Jun 2010 19:58:59 +0000
prock
Fixed the built in pychan dialogs as they didin't work at all. Updated the editor to support modal execution and now use the pychan dialog message boxes for displaying some error messages.
Thu, 24 Jun 2010 18:40:30 +0000
prock
Fixed a bug when creating a new map. It was introduced by a recent commit that removed the requirement to pass a model coordinate to the camera's constructor.
Fri, 12 Feb 2010 06:34:50 +0000
vtchill
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
Mon, 11 Jan 2010 23:34:52 +0000
vtchill
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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