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fife-parpg
log demos/shooter/run.py @ 670:
0ac1056c8253
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2010-11-08
prock
* Fixed the clear screen problems. The screen is now automatically cleared every frame by the engine if there are no maps loaded. In the process I removed the setClearBackBuffer() function from the RenderBackend.
2010-10-22
prock
* The RPG and Shooter demos now clear the screen when in OpenGL mode
2010-06-28
prock
Updated the basicapplication extension to initialize pychan and modal execution. Also fixed the demos and editor to reflect this change.
2010-05-25
prock
Added a loadSettings function. Added the ability to set the valid screen resolutions. Fixed a problem with the settings dialog that kept the settings you selected even though you pressed cancel. When you press the "defaults" button it now applies the defaults and prompts the user to restart the game.
2010-05-18
prock
Updated the ApplicationBase settings to use the new and improved fife_setting extension. I was able to remove all the setting related functions from the demos and editor so that the ApplicationBase now takes care of all the FIFE related settings.
2010-05-14
prock
Combined the settings extension with the editor settings module. It is now a little more robust. Note that the settings file format has changed.
2010-05-12
prock
Added the fife_settings.py extension. This provides a small utility class for loading and saving settings along with a dialog box for setting screen resolution and other things.
2010-05-11
prock
Added a new log module called Script. This should be used by the python modules.
2010-05-06
prock
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
2010-05-05
prock
Starting to add some comments.
2010-04-16
prock
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
2010-04-13
prock
Added the high score dialog to ask for players name (with no validation yet)
2010-04-13
prock
Added high score window.
2010-04-07
prock
Added the ability to pause the game.
2010-03-31
prock
Adding the shooter demo. This is still a work in progress.
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