Mercurial > fife-parpg
graph
- SoundClip can now fire a callback after a sound has completed being played (i.e. the duration of the sound has passed by). I have added an example of this with the scene music. [t:346]2010-04-30, by prock
- Added SoundEmitter::getDecodedLength and SoundEmitter::getDuration. The getDuration function will allow a timer to be registered to fire after the sound has been played. This is not a callback as requested but it does provide the functionality if required. I will be committing an example of it in the shooter demo shortly. [t:346]2010-04-30, by prock
- Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.2010-04-29, by prock
- * Merged the view performance branch back into trunk. fixes[ticket:419]2010-04-29, by helios2000
- Added a SoundEmitter class that encapsulates the FIFE sound emitter. The SoundManager is now a factory for SoundEmitters. Also working on getting a callback going for when the sound is finished playing.2010-04-28, by prock
- Added a simple sound manager.2010-04-28, by prock
- Added some powerups including a spread weapon and an extra life.2010-04-23, by prock
- Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.2010-04-22, by prock
- Projectiles are now part of the scene.2010-04-22, by prock
- Changed the way instances get deleted from the scene. Instances now get removed at the end of the frame as opposed to after their explosion action is complete. The old way was causing the odd segfault because the instance was being removed before FIFE was finished with it.2010-04-22, by prock
- Switched to a damage system. Collisions with objects now cause 1 damage to the player.2010-04-21, by prock
- Some minor code cleanups.2010-04-21, by prock
- Small update to ensure python doesn't try to delete objects that FIFE owns.2010-04-20, by prock
- Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.2010-04-16, by prock
- Adding the credits window (still needs to be written)2010-04-15, by prock
- Added the fireball projectile.2010-04-14, by prock
- Added a widget to be displayed after the player completes the game.2010-04-14, by prock
- Fix the bug where the high score dialog box causes a crash after the player completes the level.2010-04-14, by prock
- Added damage so some enemies take more than one hit to destroy.2010-04-14, by prock
- Added some enemies to the map.2010-04-13, by prock
- Added the high score dialog to ask for players name (with no validation yet)2010-04-13, by prock
- Added high score window.2010-04-13, by prock
- Added enemy explosions and other animations.2010-04-12, by prock
- Added player ship animations including flash and explode.2010-04-12, by prock
- Projectiles from enemy ships no longer destroy other enemies.2010-04-12, by prock
- Fixed bounding boxes.2010-04-09, by prock
- Player death is now handled a bit nicer.2010-04-09, by prock
- Fixed a small bug where projectiles are not updated when it is game over.2010-04-08, by prock
- Player now has 3 lives and will receive a game over message once they are used up.2010-04-08, by prock
- Moved guis to their own file.2010-04-07, by prock