Mercurial > fife-parpg
graph
- Fixed a bug that caused the generated SWIG interface file for fife to not compile when building with gcc 4.6.1 fixes[t:546]2011-06-08, by vtchill
- Applying patch to get rid of md5 warning message when running scons.2011-04-19, by prock
- Fixed the VFSDirectory so that it is compatible with the different versions of boost::filesystem. It chooses the correct functions based on the boost version being used.2011-03-31, by vtchill
- Win32 build system:2011-01-23, by cheesesucker
- Patch by barra:2010-12-06, by mvbarracuda
- Patch by barra:2010-12-06, by mvbarracuda
- Patch by barra:2010-12-06, by mvbarracuda
- * Merged the 0.3.3dev branche changes to the trunk.2010-12-06, by helios2000
- Patch by barra:2010-12-06, by mvbarracuda
- * Updated the CHANGES file to prepare for release 0.3.2r22010-12-06, by prock
- - fixed fedora hack2010-11-22, by chewie
- * Fixed the image/animation functions in GenericRenderer and LightRenderer. The functions now consider the camera zoom level.2010-11-21, by helios2000
- * small update to the installer script2010-11-18, by prock
- * Added the 0.3.2 version numbers to the fife installer script2010-11-15, by prock
- * Modified a calculation in PointType2D to use the FIFE math function2010-11-12, by prock
- * Fixed the getMatchingInstances() functions. So instance selecting should work again.2010-11-09, by helios2000
- * Fixed the Map editor crashes. The problem was a not cleaned RenderList in testRenderedViewPort(). This fixes also the same problem for the getMatchingInstances() functions. fixes[ticket:500]2010-11-09, by helios2000
- * FIFE now builds on Fedora2010-11-09, by prock
- fixed a minor bug in the editor when trying to switch to INSERTING mode using the keyboard shortcut.2010-11-09, by vtchill
- Correcting screwed up file name; mea culpa2010-11-08, by mvbarracuda
- Modified currently unused tourist_beach map for testing purposes:2010-11-08, by mvbarracuda
- * Some updates to CHANGES, INSTALL, and README2010-11-08, by prock
- * Fixed the clear screen problems. The screen is now automatically cleared every frame by the engine if there are no maps loaded. In the process I removed the setClearBackBuffer() function from the RenderBackend.2010-11-08, by prock
- * This fixes the case were the engine would clear the screen twice2010-11-08, by prock
- * Removed the instance id unique check from the loader.2010-11-08, by helios2000
- * More updates to CHANGES2010-11-08, by prock
- Win32 build script updates to use the new Win32 November 2010 Devkit:2010-11-08, by mvbarracuda
- * Fixed the warnings that were introduced by the light branch merge.2010-11-08, by helios2000
- * Fixing map editor (was missing light renderer line in its settings file2010-11-07, by mvbarracuda
- Removing unneeded gltext.h include:2010-11-06, by mvbarracuda
- * Merged the light branch back into trunk.2010-11-05, by helios2000
- * Updated the REAMDE2010-11-03, by prock
- * Added a bunch of changes to CHANGES. It should now be up to date2010-11-02, by prock
- Updated .iss installer script for the upcoming win32 devkit update2010-10-31, by mvbarracuda
- Added the README for the upcoming win32 devkit update. The devkit.iss installer scrips relies on the existence of the file anyway, so it sounds like a good idea to have it in SVN as well. Makes future updates to the file easier as well :-)2010-10-30, by mvbarracuda
- * The RPG and Shooter demos now clear the screen when in OpenGL mode2010-10-22, by prock
- * Made the dynamic widget test in the pychan_demo work/look a little better2010-10-21, by prock
- * Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.2010-10-21, by prock
- * Moved getCurrentScreenMode() to the renderbackend as renderbackend is what initializes the screen.2010-10-15, by prock
- * The engine now checks to make sure the selected driver is supported by the users OS.2010-10-15, by prock
- * Modified the sound manager to better take care of sound clips. (Hope this fixes the crash at the end of the shooter demo)2010-10-14, by prock
- * Fixed some more integer definitions2010-10-14, by prock
- * Fixed the non standard integer definitions in DeviceCaps2010-10-14, by prock
- * Fixed project files generation2010-10-14, by mvbarracuda
- * hope this fixes the bug in the shooter demo that causes a crash after killing the boss.2010-10-13, by prock
- * Major improvements to fife_math.h and added corresponding Python bindings. Users now have access to FIFE's internal math functions. These functions are recommended to be used by all clients if required. Note: this may cause some problems with certain compilers. I hope this wont have to be reverted. TODO: remove the static constant globals somehow.2010-10-13, by prock
- * Added the ability to normalize a 2D and 3D point.2010-10-12, by prock
- loaders extension can now handle multiple loaders for different filetypes. A difference between map and object files is now being made!2010-10-11, by nihathrael
- * Modified the way we detect valid resolutions because SDL_VideoModeOK() was unreliable on a Mac when passed values returned from SDL_ListModes(). It now uses a pre-canned list of common resolutions to check.2010-10-09, by prock
- * Added the ability to query the current running screen mode2010-10-08, by prock
- * Small fix for gcc on Linux. It didn't like passing a const char* to a function that requires a char*.2010-10-07, by prock
- * Added the ability to set/get the video driver used using the settings interface. Note that the default driver for the OS will be used unless explicitly specified.2010-10-07, by prock
- * Improvements for DeviceCaps. It now stores a list of valid SDL drivers. Currently in windows we are limited to the windows GDI (which is slow). This could mean that SDL users could benifit from hardware acceleration with directx (a valid SDL driver).2010-10-07, by prock
- * Fixed a swig template that got missed in a previous commit2010-10-07, by prock
- * Added the ability to query some more details from the video device including the total video memory available.2010-10-06, by prock
- * Changed the way screen resolutions are detected2010-10-06, by prock
- * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.2010-10-06, by prock
- * Added the clearBackBuffer() function to the renderbackends.2010-10-06, by prock
- * Renamed RenderBackend::isClearNeeded() to RenderBackend::setClearScreen(). It is no longer pure virtual. Also documented it's functionality.2010-10-06, by prock
- * A little data type cleanup in the FIFE::EngineSettings class2010-10-05, by prock