Mercurial > fife-parpg
graph
- Fixed the pychan demo.2010-05-19, by prock
- Updated the ApplicationBase settings to use the new and improved fife_setting extension. I was able to remove all the setting related functions from the demos and editor so that the ApplicationBase now takes care of all the FIFE related settings.2010-05-18, by prock
- One quick update to the map file. The last cannonspread5 powerup wasn't correctly identified.2010-05-18, by prock
- New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.2010-05-18, by prock
- Added some imports to the world initialization code. I had to do this because you were not able to use the editor with the shooter demo map files without manually adding the imports to the map file. You do not have to do this now (note the TODO in the comments). I have also hard coded the camera zoom level to ensure the map editors zoom level at the time of saving the map is not used.2010-05-18, by prock
- Positional sounds now work. There are some odd things happening when the sound does not have positional data and I assign the listeners position to the emitters position. There is a little more work required here.2010-05-14, by prock
- Added listener position to the soundmanager.2010-05-14, by prock
- Combined the settings extension with the editor settings module. It is now a little more robust. Note that the settings file format has changed.2010-05-14, by prock
- Added positioning to the soundmanager classes2010-05-14, by nihathrael
- Forgot to add fife_settings.py in my last commit. Adding it now.2010-05-12, by prock
- Added the fife_settings.py extension. This provides a small utility class for loading and saving settings along with a dialog box for setting screen resolution and other things.2010-05-12, by prock
- Added a new log module called Script. This should be used by the python modules.2010-05-11, by prock
- Fixing the epydoc markup. Did some more commenting.2010-05-10, by prock
- Adapted rio_do_hola to use the new SoundManager.2010-05-07, by prock
- Moved the SoundManager and the 2D math function (helpers) from the shooter demo to the fife extensions.2010-05-07, by prock
- Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.2010-05-06, by prock
- Starting to add some comments.2010-05-05, by prock
- Updated the Shooter demo credits.txt file and added the LICENSE file for all media included in the demo.2010-05-05, by prock
- Small fix to fife_timer. The import line didn't work for some reason.2010-05-04, by prock
- Moved the shooter demo Timer() class to helpers.py.2010-05-03, by prock
- Debug is now automatically enabled when you build with profiling enabled.2010-05-03, by prock
- SoundClip can now fire a callback after a sound has completed being played (i.e. the duration of the sound has passed by). I have added an example of this with the scene music. [t:346]2010-04-30, by prock
- Added SoundEmitter::getDecodedLength and SoundEmitter::getDuration. The getDuration function will allow a timer to be registered to fire after the sound has been played. This is not a callback as requested but it does provide the functionality if required. I will be committing an example of it in the shooter demo shortly. [t:346]2010-04-30, by prock
- Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.2010-04-29, by prock
- * Merged the view performance branch back into trunk. fixes[ticket:419]2010-04-29, by helios2000
- Added a SoundEmitter class that encapsulates the FIFE sound emitter. The SoundManager is now a factory for SoundEmitters. Also working on getting a callback going for when the sound is finished playing.2010-04-28, by prock
- Added a simple sound manager.2010-04-28, by prock
- Added some powerups including a spread weapon and an extra life.2010-04-23, by prock
- Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.2010-04-22, by prock
- Projectiles are now part of the scene.2010-04-22, by prock
- Changed the way instances get deleted from the scene. Instances now get removed at the end of the frame as opposed to after their explosion action is complete. The old way was causing the odd segfault because the instance was being removed before FIFE was finished with it.2010-04-22, by prock
- Switched to a damage system. Collisions with objects now cause 1 damage to the player.2010-04-21, by prock
- Some minor code cleanups.2010-04-21, by prock
- Small update to ensure python doesn't try to delete objects that FIFE owns.2010-04-20, by prock
- Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.2010-04-16, by prock
- Adding the credits window (still needs to be written)2010-04-15, by prock
- Added the fireball projectile.2010-04-14, by prock
- Added a widget to be displayed after the player completes the game.2010-04-14, by prock
- Fix the bug where the high score dialog box causes a crash after the player completes the level.2010-04-14, by prock
- Added damage so some enemies take more than one hit to destroy.2010-04-14, by prock
- Added some enemies to the map.2010-04-13, by prock
- Added the high score dialog to ask for players name (with no validation yet)2010-04-13, by prock
- Added high score window.2010-04-13, by prock
- Added enemy explosions and other animations.2010-04-12, by prock
- Added player ship animations including flash and explode.2010-04-12, by prock
- Projectiles from enemy ships no longer destroy other enemies.2010-04-12, by prock
- Fixed bounding boxes.2010-04-09, by prock
- Player death is now handled a bit nicer.2010-04-09, by prock
- Fixed a small bug where projectiles are not updated when it is game over.2010-04-08, by prock
- Player now has 3 lives and will receive a game over message once they are used up.2010-04-08, by prock
- Moved guis to their own file.2010-04-07, by prock
- Added the ability to pause the game.2010-04-07, by prock
- Time is now managed by the Scene object.2010-04-06, by prock
- Scene now gets updated when an object moves from one node to another.2010-04-06, by prock
- Added different enemy types which behave differently.2010-04-03, by prock
- Movement shouldn't be dependent on framerate anymore.2010-04-01, by prock
- Added score keeping ability.2010-04-01, by prock
- Added object bounding boxes.2010-04-01, by prock
- Did a little re-factoring.2010-04-01, by prock
- Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.2010-03-31, by prock