Mercurial > fife-parpg
graph
- Some misc code cleanup.2010-05-31, by prock
- Added custom exceptions.2010-05-31, by prock
- Doing some re-factoring.2010-05-31, by prock
- Setting Extension:2010-05-29, by nihathrael
- Fixed a small bug that didn't allow to use xml files as gui input for the setting extension2010-05-29, by nihathrael
- Added the spawn console command.2010-05-28, by prock
- Added the loadActor and loadItem functions so you can load single items at any time.2010-05-28, by prock
- Changed the quest format in the object xml file.2010-05-28, by prock
- Cleaned up the createScene function.2010-05-28, by prock
- removed the explicit loadImportFile calls that were loading the cannonspread and extralife as these are now added to the map file. This was causing a NameClash exception to be thrown because the game was attempting to load them twice.2010-05-28, by vtchill
- Added the goldstack image as I forgot to add it before.2010-05-28, by prock
- Added the GoldStack item class. The scene now loads the goldstack and assigns it's value based on the maps objects file.2010-05-27, by prock
- Multiple quests now work.2010-05-27, by prock
- Enabling the FloatingTextRenderer for the RPG demo. The NPC now complains at you if he doesn't have a quest to give you.2010-05-27, by prock
- FloatingTextRenderer no longer modifies the default font color when rendering.2010-05-27, by prock
- Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.2010-05-27, by prock
- Added a quest dialog.2010-05-27, by prock
- Added a rudimentary Action class.2010-05-27, by prock
- Added the PlayerActionListener.2010-05-26, by prock
- Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.2010-05-26, by prock
- Added some placeholder graphics for the warrior. The player can now walk around the map.2010-05-25, by prock
- Added a loadSettings function. Added the ability to set the valid screen resolutions. Fixed a problem with the settings dialog that kept the settings you selected even though you pressed cancel. When you press the "defaults" button it now applies the defaults and prompts the user to restart the game.2010-05-25, by prock
- Honour the "settings_gui_xml" paramater in the Settings class2010-05-25, by nihathrael
- Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.2010-05-21, by prock
- Added the Scene which loads the town map. It is no longer a black screen demo.2010-05-21, by prock
- Forgot to add guicontroller.py in my last commit.2010-05-21, by prock
- There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.2010-05-20, by prock
- Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.2010-05-20, by prock
- Removing some debug print statements in the fife_timer module.2010-05-19, by prock
- Fixed a small problem with the fife timer library. There was a problem with UH when clicking on certain buttons on the main menu which cased a hang/crash. The timer now stops itself before executing the callback.2010-05-19, by prock
- Fixed the pychan demo.2010-05-19, by prock
- Updated the ApplicationBase settings to use the new and improved fife_setting extension. I was able to remove all the setting related functions from the demos and editor so that the ApplicationBase now takes care of all the FIFE related settings.2010-05-18, by prock
- One quick update to the map file. The last cannonspread5 powerup wasn't correctly identified.2010-05-18, by prock
- New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.2010-05-18, by prock
- Added some imports to the world initialization code. I had to do this because you were not able to use the editor with the shooter demo map files without manually adding the imports to the map file. You do not have to do this now (note the TODO in the comments). I have also hard coded the camera zoom level to ensure the map editors zoom level at the time of saving the map is not used.2010-05-18, by prock
- Positional sounds now work. There are some odd things happening when the sound does not have positional data and I assign the listeners position to the emitters position. There is a little more work required here.2010-05-14, by prock
- Added listener position to the soundmanager.2010-05-14, by prock
- Combined the settings extension with the editor settings module. It is now a little more robust. Note that the settings file format has changed.2010-05-14, by prock
- Added positioning to the soundmanager classes2010-05-14, by nihathrael
- Forgot to add fife_settings.py in my last commit. Adding it now.2010-05-12, by prock
- Added the fife_settings.py extension. This provides a small utility class for loading and saving settings along with a dialog box for setting screen resolution and other things.2010-05-12, by prock
- Added a new log module called Script. This should be used by the python modules.2010-05-11, by prock
- Fixing the epydoc markup. Did some more commenting.2010-05-10, by prock
- Adapted rio_do_hola to use the new SoundManager.2010-05-07, by prock
- Moved the SoundManager and the 2D math function (helpers) from the shooter demo to the fife extensions.2010-05-07, by prock
- Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.2010-05-06, by prock
- Starting to add some comments.2010-05-05, by prock
- Updated the Shooter demo credits.txt file and added the LICENSE file for all media included in the demo.2010-05-05, by prock
- Small fix to fife_timer. The import line didn't work for some reason.2010-05-04, by prock
- Moved the shooter demo Timer() class to helpers.py.2010-05-03, by prock
- Debug is now automatically enabled when you build with profiling enabled.2010-05-03, by prock
- SoundClip can now fire a callback after a sound has completed being played (i.e. the duration of the sound has passed by). I have added an example of this with the scene music. [t:346]2010-04-30, by prock
- Added SoundEmitter::getDecodedLength and SoundEmitter::getDuration. The getDuration function will allow a timer to be registered to fire after the sound has been played. This is not a callback as requested but it does provide the functionality if required. I will be committing an example of it in the shooter demo shortly. [t:346]2010-04-30, by prock
- Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.2010-04-29, by prock
- * Merged the view performance branch back into trunk. fixes[ticket:419]2010-04-29, by helios2000
- Added a SoundEmitter class that encapsulates the FIFE sound emitter. The SoundManager is now a factory for SoundEmitters. Also working on getting a callback going for when the sound is finished playing.2010-04-28, by prock
- Added a simple sound manager.2010-04-28, by prock
- Added some powerups including a spread weapon and an extra life.2010-04-23, by prock
- Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.2010-04-22, by prock
- Projectiles are now part of the scene.2010-04-22, by prock
- Changed the way instances get deleted from the scene. Instances now get removed at the end of the frame as opposed to after their explosion action is complete. The old way was causing the odd segfault because the instance was being removed before FIFE was finished with it.2010-04-22, by prock
- Switched to a damage system. Collisions with objects now cause 1 damage to the player.2010-04-21, by prock
- Some minor code cleanups.2010-04-21, by prock
- Small update to ensure python doesn't try to delete objects that FIFE owns.2010-04-20, by prock
- Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.2010-04-16, by prock
- Adding the credits window (still needs to be written)2010-04-15, by prock
- Added the fireball projectile.2010-04-14, by prock
- Added a widget to be displayed after the player completes the game.2010-04-14, by prock
- Fix the bug where the high score dialog box causes a crash after the player completes the level.2010-04-14, by prock
- Added damage so some enemies take more than one hit to destroy.2010-04-14, by prock
- Added some enemies to the map.2010-04-13, by prock
- Added the high score dialog to ask for players name (with no validation yet)2010-04-13, by prock
- Added high score window.2010-04-13, by prock
- Added enemy explosions and other animations.2010-04-12, by prock
- Added player ship animations including flash and explode.2010-04-12, by prock
- Projectiles from enemy ships no longer destroy other enemies.2010-04-12, by prock
- Fixed bounding boxes.2010-04-09, by prock
- Player death is now handled a bit nicer.2010-04-09, by prock
- Fixed a small bug where projectiles are not updated when it is game over.2010-04-08, by prock
- Player now has 3 lives and will receive a game over message once they are used up.2010-04-08, by prock
- Moved guis to their own file.2010-04-07, by prock
- Added the ability to pause the game.2010-04-07, by prock
- Time is now managed by the Scene object.2010-04-06, by prock
- Scene now gets updated when an object moves from one node to another.2010-04-06, by prock
- Added different enemy types which behave differently.2010-04-03, by prock
- Movement shouldn't be dependent on framerate anymore.2010-04-01, by prock
- Added score keeping ability.2010-04-01, by prock
- Added object bounding boxes.2010-04-01, by prock
- Did a little re-factoring.2010-04-01, by prock
- Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.2010-03-31, by prock
- Adding the shooter demo. This is still a work in progress.2010-03-31, by prock
- * Fixed GenericRenderer, now it only render to a specific layer. If the node is only a point then it used the last active layer. fixes #[ticket:458]2010-03-24, by helios2000
- * Fixed the sld typo. fixes[ticket:463]2010-03-24, by helios2000
- Fixed some version strings.2010-03-19, by prock
- Updating the change log in preparation for the 0.3.1 release.2010-03-19, by prock
- - added support to set instance ids of animated objects to ObjectEdit plugin2010-03-13, by chewie
- The demos and editor now look for a local copy of FIFE before trying to import the installed version of FIFE. This is to ease development and not force developers to install FIFE every time they make changes to core and/or the extensions. fixes[t:453]2010-03-02, by prock
- - fixed credits gui (path to AUTHORS file wasn't corrected after the buildsystem release)2010-03-02, by chewie
- - added color tester app to pychan demo2010-03-02, by chewie
- - merged change_offset code into one function2010-03-02, by chewie
- - fixed small bug in object saving2010-03-02, by chewie
- Fixed a small grammar mistake in the change log2010-02-25, by prock
- Some minor formatting changes to the change log.2010-02-25, by prock
- Updating the change log.2010-02-25, by prock
- This changes the behavior of Camera::resetRenderers(). It will no longer activate all layers for every renderer. This is now up to the clients to do.2010-02-24, by prock
- Added the ability to request focus via the pychan widget (added the requestFocus() function). Also fixed a problem where dialog boxes were not given focus when opened. fixes[t:465]2010-02-23, by prock
- Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]2010-02-23, by prock
- Adding OpenBSD support. Thanks to tobiasu.2010-02-23, by prock
- Added the ability to add an event listener to the front of the event listener deque in the event manager. fixes[t:454]2010-02-22, by prock
- another fix to the build system, the current way we check for lib dependencies do not handle lowercase vs. uppercase name differences correctly when using pkg-config. The only lib dependency that currently has this is Xcursor, so i removed the lowercase version so that "Xcursor" will be the only one that is searched for.2010-02-20, by vtchill
- fix for build system dependency checks when using pkg-config. The pkg-config call was incorrect b/c the name of the package was never being set.2010-02-20, by vtchill
- A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]2010-02-20, by vtchill
- Adding undo/redo support for moving instances.2010-02-12, by prock
- This fixes an editor bug when you place an instance and select another layer then undo that placement. Same with deleting an instance. [t:443]2010-02-12, by prock
- Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]2010-02-12, by vtchill
- Fixed a bug where the editor would exit because of a boost exception when browsing to a directory that the user does not have access to. The vfs now catches the boost exception and throws a FIFE exception. Updated the filebrowser to catch the exception and display a warning to the user. fixes[t:413]2010-02-11, by prock
- This is a little hack to fix the issue where docked widgets shrink when you click inside them. fixes[t:444]2010-02-08, by prock
- Fixes a freeze when setting text in a label with word_wrap enabled. [t:408]2010-02-06, by prock
- Documented, commented, cleaned and updated mapeditor.py to match new python coding guidelines.2010-02-06, by cheesesucker
- Fixed the problem where the opengl renderer was leaving traces on the screen after closing maps in the editor. [t:392]2010-02-03, by prock
- * Added a getX/getY command to the cursor2010-02-03, by helios2000
- quick fix for missing standard includes.2010-02-03, by vtchill
- Removed the install-dlls target and made the dll install part of both the fife-python (copies dlls to the <fife>/engine/python/fife dir) and install-python (copies dlls to <python>/site-packages/fife) [t:430]2010-02-02, by prock
- Added the install-dlls target for the win32 platform only. It copies all dlls to both the Python site-packages/fife directory and the <FIFE>/engine/python/fife directory. This assumes you have the Development Kit is installed in the build/win32 directory. I have not tested to make sure this doesn't break other platforms. [t:430]2010-02-02, by prock
- - fixed small bug in the animation viewer (previous / next frame now jump to the last / first frame)2010-02-01, by chewie
- * Adding missing ] to address syntax error2010-02-01, by mvbarracuda
- Move the LINKFLAGS to a more appropriate spot.2010-01-31, by prock
- Fixed a small bug where CXXFLAGS was not being honored.2010-01-31, by prock
- Fixed a small bug where the facing_angle wasn't being initialized.2010-01-30, by prock
- Moved getAngleBetween() form Camera to angles.h and updated it to not use the camera angle in it's calculation.2010-01-29, by prock
- - small workaround for options gui2010-01-29, by chewie
- Reverting my last change to camera.cpp. It caused unexpected results with rotated tiles.2010-01-29, by prock
- *Editor plugin removed from trunk because it belongs to the light branch2010-01-29, by helios2000
- Use list() instead of slice. Python did not like to use the slice on an empty C++ vector.2010-01-29, by cheesesucker
- * Fixed a bug where the editor would not activate the new mapview after closing a map2010-01-29, by cheesesucker
- * Fixed a crash when opening two maps and closing them2010-01-28, by cheesesucker
- Fixed wrong import lines for pychan in two editor files.2010-01-28, by cheesesucker
- This change ensures that the instances rotation is always in sync with its facing location.2010-01-28, by prock
- - added getActionImageAngles() to fetch animation angles2010-01-27, by chewie
- Added the ActionVisual::getActionImageAngles() function.2010-01-27, by prock
- Adding the correct header in a lot of files. Also made a small change to the CHANGES file by adding the 0.3.1 section.2010-01-27, by prock
- Adding the correct FIFE header to rio_de_hola and pychan_demo files.2010-01-27, by prock
- Fixed a small issue when building with scons on windows. If you have another version of mingw in PATH it would use that one instead.2010-01-26, by prock
- Replaced FIFE license header with Django license in files copied directly from django2010-01-24, by cheesesucker
- More complete changelog for 0.3.0 release2010-01-24, by cheesesucker
- Changelog for 2009.0 release2010-01-24, by cheesesucker
- One last change to remove the lower case transofmrations of filenames. close[t:418]2010-01-23, by prock
- Removed the filename lower case transformations. OSX 10.6 is not case sensitive so I was unable to test fully.2010-01-23, by prock
- More fixes for the win32 batch files to remove the need to overwrite the users path and define variables. [t:429]2010-01-23, by vtchill
- Fixed the scons batch files (win32).2010-01-22, by prock
- Put the correct header back in2010-01-21, by prock
- Added the correct header to a few of the editor files.2010-01-21, by prock
- Modified the code blocks project files to fit with the new build system. Code blocks now uses scons to build each of the configurations. The python configurations build properly but fail during link with a bunch of undefined references insides of the swig generated dll, not sure why. Also updated the win32-config.py so that it no longer relies on variables defined outside of itself, this was causing code blocks to not be able to build. Updated a couple of the batch scripts so they run properly.2010-01-20, by vtchill
- Updated the FIFE installer script.2010-01-19, by prock
- Adding the distutils setup.py file.2010-01-18, by prock
- Removed the --release command line option and replaced it with --enable-debug. Release binaries are now built by default.2010-01-12, by prock
- Moved the check for the SWIG environment variable from darwin-config.py to Sconstruct so all platforms can use it. You should now be able to specify CXXFLAGS either by command line or by setting your CXXFLAGS environment variable.2010-01-12, by prock
- Updated the devkit installer to the one I used for the Jan2010 Dev Kit.2010-01-12, by prock
- bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.2010-01-11, by vtchill
- Adding freebsd8 build support. Thanks to varnie.2009-12-09, by prock
- Editor:2009-11-23, by cheesesucker
- The serializers will now use the LogManager instead of printing directly to console2009-11-21, by cheesesucker
- Editor:2009-11-21, by cheesesucker
- Editor:2009-11-20, by cheesesucker
- Changed some of the adaptLayout calls in object selector.2009-11-20, by cheesesucker
- Editor:2009-11-20, by cheesesucker
- * Updated win32 build files for the new November 2009 Win32 DevKit2009-11-16, by mvbarracuda
- Added devkit installer script for win32 devkit2009-11-14, by cheesesucker
- Fixed the doc string for the CameraEdit plugin.2009-11-02, by prock
- * Initial support for closing maps:2009-10-29, by cheesesucker
- Filebrowser:2009-10-29, by cheesesucker
- Updated to have the correct header.2009-10-21, by prock
- Forgot to comment a few lines which caused the Camera Editor to not be shown.2009-10-21, by prock
- Adding the CameraEdit plugin to the editor. You must enable it in your settings.xml file. Still not fully tested.2009-10-21, by prock
- Patch by amo-ej1 (Elie de Brauwer):2009-10-18, by mvbarracuda
- * Editor command line map arg support patch by or1andov / superfluid2009-10-07, by mvbarracuda
- Added SoundEmitter::setCallback(). The callback will be2009-10-02, by prock
- * Some cleanups for Editor class to match new coding standards2009-09-26, by cheesesucker
- * Cleaned up LayerTool so it follows the new python coding standards2009-09-26, by cheesesucker
- Fixes the scroll areas in the pychan demo. fixes[t:363]2009-09-25, by prock
- Added or1andov's code with a few adjustments to fix instance transparencies fixed[t:378]2009-09-24, by prock
- Started cleaning up the editor source code:2009-09-22, by cheesesucker
- * Removed shebang and svn:executable for python files which are not meant to be executed directly2009-09-21, by cheesesucker
- Win32 installer:2009-09-20, by cheesesucker
- Added a basic win32 installer script (Inno Setup Script)2009-09-20, by cheesesucker
- * Replaced old with new FIFE SVN URL2009-09-08, by mvbarracuda
- Allow objects with an __call__ attribute used as event callbacks.2009-09-04, by phoku
- Fixed a problem with Camera::render() involving the way it calculates the animation frame number.2009-09-03, by prock
- Added Instance::setActionRuntime() as requested in Ticket #3732009-09-03, by prock
- Test commit from Prock2009-09-02, by prock
- Removed some leftover print statement.2009-08-25, by phoku
- Forgot to add CameraDialog... oops!2009-08-25, by cheesesucker
- Made CameraDialog a little prettier2009-08-25, by cheesesucker
- Several changes to layer, camera and map dialogs:2009-08-25, by cheesesucker
- Made LayerEditor prettier2009-08-25, by cheesesucker
- Fixed string representation for pychan.Spacer.2009-08-25, by cheesesucker
- * Added setId to Layer, Map, Object and Camera2009-08-24, by cheesesucker
- Fixes.2009-08-24, by phoku
- Bug fix.2009-08-24, by phoku
- VFS:2009-08-24, by phoku
- PyChan fixes:2009-08-24, by phoku
- PyChan fixes:2009-08-24, by phoku
- PyChan fixes:2009-08-24, by phoku
- * GuiImage now acts as Dummy Image if created without an argument.2009-08-24, by phoku
- Working on the XXX_image attributes to force consistent2009-08-24, by phoku
- Added Licence header to all pypthon modules in extension/2009-08-24, by phoku
- * Added a new method Widget.getNamedChildren2009-08-24, by phoku
- Added fast path for Widget.findChild(name=name). Roughly 10x faster.2009-08-24, by phoku
- PyChan: adaptLayout performance fix.2009-08-24, by phoku
- Fixed docstring for Model::deleteMaps() (Really fixes #343)2009-08-21, by cheesesucker
- Replaced dataset with Model in documentation for Object. Closes #3432009-08-21, by cheesesucker
- * ObjectSelector will now select and scroll to selected object automatically2009-08-21, by cheesesucker
- * Split EventListener into several internal subclasses. This fixes issue with multiple inheritance where each BaseClass.__init__() call would overwrite the previous one. This meant that you could only add EventListener to one type of event managers.2009-08-21, by cheesesucker
- LayerTool:2009-08-18, by cheesesucker
- - small changes to code layout to make it more readable2009-08-17, by chewie
- Fixed a crash when removing the layer which the editor camera uses2009-08-16, by cheesesucker
- Forgot to add layereditor.xml ...2009-08-16, by cheesesucker
- * Improved layertool: Ability to add, remove and edit layers2009-08-16, by cheesesucker
- * Added tooltips and hotkey information for some buttons2009-08-15, by cheesesucker
- Fixes crashes when attempting to draw/move when no layers are active2009-08-15, by cheesesucker
- Disabled recursing for some adaptLayout calls. This will make the editor more responsive2009-08-15, by cheesesucker
- Made panels only try to dock when the window has moved2009-08-14, by cheesesucker
- * Modified status bar to use a simpler and more efficient way of displaying tool tips2009-08-14, by cheesesucker
- clean up the code2009-08-14, by wenlin_fife
- updated2009-08-14, by wenlin_fife
- fixed the test due to removing linearpather2009-08-14, by wenlin_fife
- merged the pathfinding branch to trunk2009-08-14, by wenlin_fife
- * TEST file for svn testing purposes2009-08-12, by mvbarracuda
- - added a workaround for the rotation issue of groundtiles in rio de hola maps2009-08-11, by chewie
- - added LightEdit editor plugin (needs light branch to work; deactivated if lighting renderer is not available)2009-08-11, by chewie
- - added new method to object class: getActionIds()2009-08-08, by chewie
- * Mac build script patch by Prock2009-08-07, by fife
- - fixed silly bug in object serializer; missing int cast broke setBlocking / setStatic functionality2009-07-20, by chewie
- - eliminated magic number2009-07-11, by chewie
- * Small fix to make scons work in a fakeroot environment on ArchLinux. If this causes breakage please contact me.2009-07-10, by nihathrael
- * Updated LICENSE file for upcoming packaging efforts2009-07-09, by mvbarracuda
- * Reverting revisions 2937 - 2947; these have been pathfinding related changes that partially broke some FIFE-based 3rd party games2009-07-06, by mvbarracuda
- Changed the location where rio_de_hola client puts the savefile.xml by using the getUserDataDirectory utility function to fix the permission denied error seen by LinuxDonald.2009-07-06, by vtchill
- *hope i fixed script-without-shebang part 3 the last one2009-07-05, by LinuxDonald
- *hope i fixed script-without-shebang part 22009-07-05, by LinuxDonald
- *hope i fixed script-without-shebang2009-07-05, by LinuxDonald
- Removed the deletion of the search space from the the RoutePatherSearch class. This will fix the path finding so it now will calculate paths correctly. It should not be deleting the search space because it does not own it, it is only using it for calculations. Need to investigate further as to why the memory consumption continually increases when running UH. Also removed the need to store a local pointer in RoutePatherSearch to the singleton instance of a Heuristic, this will eliminate the possibly of having a dangling pointer or deleting something that it shouldn't.2009-07-03, by vtchill
- removed the deleted of the heuristic in the RoutePatherSearch class. Don't want to delete the heuristic since it is holding a pointer to a singleton object. If this is ever not holding a pointer returned by a singleton then it will leak since it is not being deleted.2009-07-02, by vtchill
- Added destructor to the routepathersearch class.2009-06-30, by wenlin_fife
- combine routepathersearch and search class to clean up the code.2009-06-26, by wenlin_fife
- delete linearpather folder2009-06-24, by wenlin_fife
- remove linear pather2009-06-24, by wenlin_fife
- remove the reference of the LinearPather2009-06-24, by wenlin_fife
- change the Linear Pather in the tests to the RoutePather2009-06-24, by wenlin_fife
- * Create an autorelease pool, so autoreleased SDL objects don't leak (Mac OS X specific issue)2009-06-21, by mvbarracuda
- * Adding missing comma to fix Mac OS X build script2009-06-21, by mvbarracuda
- * Replaced preprocessor variable __linux__ with __unix__2009-06-19, by cheesesucker
- Reverted changes from 2924 as it broke compatibility with python 2.52009-06-19, by cheesesucker
- Screenshot function for editor2009-06-17, by cheesesucker
- * Buttons and functions for importing objects in the editor2009-06-17, by cheesesucker
- * Updated the information text file with some more detailed info about the patch and why it can't be applied to trunk at the moment2009-06-16, by mvbarracuda
- *sorry for spaming2009-06-16, by LinuxDonald
- *my last final fife commint :)2009-06-16, by LinuxDonald
- *renamed the patch file2009-06-16, by LinuxDonald
- *revert part2 of fixing warnings because it don´t work with windows fife sdk2009-06-16, by LinuxDonald
- *fixed scons warnings part22009-06-16, by LinuxDonald
- *fixed scons warnings part12009-06-16, by LinuxDonald
- Fixed a small bug in getUserDataDirectory2009-06-16, by cheesesucker
- * Added function to fife_utils: getUserDataDirectory. Returns the proper path to save setting and data files depending on OS.2009-06-16, by cheesesucker
- * Reverted the latest pathfinding module changes as they broke building trunk2009-06-16, by mvbarracuda
- Save editor settings to proper directory (~/.fife on linux, %APPDATA%\fife on Win32)2009-06-16, by cheesesucker
- remove entire linearpather2009-06-15, by wenlin_fife
- remove linearpather class2009-06-15, by wenlin_fife
- * Mac OS X build script fixes; wiki article is planned to be updated according to it2009-06-14, by mvbarracuda
- * Removed ObjectLoader as it was both unused and unusable (Closes #353)2009-06-13, by cheesesucker
- Fixed undo/redo for remove- and placeInstance2009-06-13, by cheesesucker
- * _ListItem in HistoryManager will now return a string object in __str__2009-06-13, by cheesesucker
- * Fixed a bug where resizing a listbox with non-ascii characters would give errors2009-06-13, by cheesesucker
- Fixed a bug in the OpenGl renderer where the last chunk of images would not be displayed when image_height % chunk_size was 0.2009-06-11, by cheesesucker
- Fix for buildscripts, so linux mint will detect Xcursor. Thanks to chewie for patch2009-06-09, by cheesesucker
- A workaround for a bug in SDL which makes the cursor jump when SDL_ShowCursor() is called. This patch does not completely fix the problem, but at least makes the editor usable in fullscreen mode.2009-06-09, by cheesesucker
- * Really fixed proper support for non-ascii filenames for FileBrowser2009-06-08, by cheesesucker
- * Mirrored selection tool icon (looks better this way)2009-06-08, by mvbarracuda
- Proper decoding of file names for filebrowser2009-06-08, by cheesesucker
- * Cursor will now respect image shift values when drawing the cursor2009-06-08, by cheesesucker
- * Fixed HistoryManager to work with linear undo2009-06-08, by cheesesucker
- Merged editor_rewrite branch to trunk.2009-06-08, by cheesesucker
- * Fixed a small unicode bug for the dropdown menu2009-06-03, by nihathrael
- * Added patch by MadMonk that exposes the guichan focus functions to pychan2009-05-08, by nihathrael
- Added christoph's patch to add support for newer boost versions2009-04-29, by nihathrael
- Documentation cross reference fixes.2009-03-27, by phoku
- Extension widgets 'namespace' created.2009-03-26, by phoku
- Further split up the containers.py; bugfix.2009-03-26, by phoku
- widgets.py split up.2009-03-26, by phoku
- More documentation.2009-03-25, by phoku
- Documentation for the World2009-03-25, by phoku
- Fixed second camera in rio.2009-03-25, by phoku
- 'Fixed' segfault in rio de hola. Font system in FIFE is odd.2009-03-25, by phoku
- Switched to FreeSans for rio de hola.2009-03-25, by phoku
- Switched default font in the editor to FreeSans.2009-03-25, by phoku
- Made add/removeChildren also accept a single iterable as2009-03-25, by phoku
- Removed unused TimerListener.2009-03-24, by phoku
- Removed some weird stubs.2009-03-24, by phoku
- Removed HelpText from C++.2009-03-24, by phoku
- Fix error when no object namespaces were loaded2009-03-24, by cheesesucker
- Added removeAllChildren method. (untested)2009-03-24, by phoku
- Added the 'position_techinque' attr, so it can be used from XML.2009-03-24, by phoku
- Workaround for a crash on Win32 when trying to print an event.2009-03-23, by cheesesucker
- - small fix for the TextField widget - it's setText() method lacked utf8 conversion via _text2gui()2009-03-23, by chewie
- Memory leak fix for pychan2009-03-23, by cheesesucker
- Case-insensitive multi-word search2009-03-21, by cheesesucker
- Incremental search for object selector2009-03-21, by cheesesucker
- * Search functionality for object selector2009-03-21, by cheesesucker
- Merged unicode-support back into trunk.2009-03-21, by phoku
- * Happy birthday, LinuxDonald! *2009-03-20, by cheesesucker
- Removed stale pychan.manager import.2009-03-20, by phoku
- Implemented selection and hover highlighting for ObjectItems2009-03-20, by cheesesucker
- * First version of previewmode icons in ObjectSelector2009-03-19, by cheesesucker
- Forgot that manager.py was removed and replaced by internal.py2009-03-19, by phoku
- PyChan: Now Widgets may _in principle_ receive key events.2009-03-19, by phoku
- Free mouse from GUI if no widget is dragged.2009-03-19, by phoku
- Pass mouseWheelMovedUp and mouseWheelMovedDown events to pychan.2009-03-19, by phoku
- Moved the removal of deletelistener in instance.cpp to finalizeAction to assure that no duplicate addDeleteLstener2009-03-19, by phoku
- Added selection_color, and darkened the default for it a bit.2009-03-19, by phoku
- * More compact ObjectSelector dialog2009-03-19, by cheesesucker
- - changed autoselection once a layer is toggled invisible, now an exception is thrown because we also deselect the layer in the mapedit module2009-03-17, by chewie
- - added indicator for the active layer (no color indication, unfortunately pychan can't style widgets once they were stylized(), which is true for the editor application)2009-03-17, by chewie
- Added svn:eol-style on files that didn't already have that property.2009-03-17, by cheesesucker
- - yet another fix for the "funny typo" - of course it should be RGBA, not RBGA ...2009-03-16, by chewie
- - guess the plugin works even better if it has an xml file for the gui (sorry, forgot this one -.-)2009-03-16, by chewie
- - updated objectedit plugin, should work much better now2009-03-16, by chewie
- Remove mutable from m_deletelisteners2009-03-16, by icelus
- * Applying icelus' "leader is not around anymore" patch from #3502009-03-15, by mvbarracuda
- Rejoice. PyChan debug messages removed.2009-03-15, by phoku
- PyChan: Meaningful error if a font wasn't loaded.2009-03-15, by phoku
- Fix: pychan/compat.py should not depend on pythonize.2009-03-14, by phoku
- * PyChan event handling rework (part I)2009-03-14, by phoku
- Fix for broken unit test.2009-03-14, by phoku
- making header files self-sufficient so they can be compiled in isolation.2009-03-14, by vtchill
- fixed bug where the root directory path name was being added to the filename twice. It was initially added in the listFiles/listDirectories functions and then added again in the private function list. I modified the code so it is only added in the list function now.2009-03-13, by vtchill
- removed duplicate forward declaration for VFS in engine.h. Also added a forward declaration for SoundClipPool in engine.h because it has a pointer to a SoundClipPool.2009-03-13, by vtchill
- the function getAttached() in FIFE::Camera was returning a FIFE::Instance* but the function return value was a bool. Changed the function so now its prototype is correct.2009-03-13, by vtchill
- fixes based on the updated SDK from barra. These scripts were still trying to use swig 1.3.35 and in the new SDK swig was updated to 1.3.382009-03-13, by vtchill
- * Hopefully fixed the editor's objectselector to work with multiple namespaces again2009-03-12, by nihathrael
- * Updated win32 build scripts to work with the new compile SDK2009-03-11, by mvbarracuda
- * Correct path splitting patch by Beliar :-)2009-03-01, by mvbarracuda
- * Fixed a minor bug with the preview picture in the ObjectSelector2009-03-01, by nihathrael
- * Object selector can now be toggled to use either the old list format or show preview images.2009-03-01, by nihathrael
- * Fixed the ImageButton. Messed it up in last commit2009-03-01, by nihathrael
- * Redid the editor's ObjectSelector to display previews for all objects instead of only 1 preview + paths/filenames2009-02-28, by nihathrael
- * Full optimization for release builds; did not correctly implement it in my last commit.2009-02-28, by mvbarracuda
- Allow routepather to re-plan when the plan becomes invalid:2009-02-28, by icelus
- * Applied two patches from icelus2009-02-26, by nihathrael
- * Fixed some space and tab mixing2009-02-26, by nihathrael
- Fixed unit test.2009-02-25, by phoku
- * Full optimization for release builds; really improves the performance on my system and also runs stable2009-02-25, by mvbarracuda
- * Removing deprecated ZIP build parameter as the engine gets built with with ZIP support by default now2009-02-25, by mvbarracuda
- fixes problems with name clashes which cause the engine to throw NameClash exceptions2009-02-25, by vtchill
- - fixed small but silly bug for the objectedit plugin (forgot to complete renaming)2009-02-19, by chewie
- - added new plugin to FIFedit (Layertool)2009-02-11, by chewie
- fixed time handling in fife:2009-01-31, by spq
- * Updated font definition file2009-01-30, by cheesesucker
- Moved all editor content out of content, as chewie says it's deprecated as hell ;-)2009-01-30, by cheesesucker
- Small cleanup in editor directory:2009-01-30, by cheesesucker
- * Added ToggleButton widget2009-01-25, by cheesesucker
- * To small fixes for the last commit2009-01-25, by nihathrael
- * Buildscripts have been modified to work with different python versions.2009-01-25, by nihathrael
- * Fixed a small typo: soundemitter:setRoleoff -> soundemitter:setRolloff2009-01-25, by nihathrael
- * Added a setRoleoff() function to the SoundEmitter class2009-01-24, by nihathrael
- * Fixing funny typo. Chewie works on the RGB Zero-Projekt.2009-01-22, by mvbarracuda
- - small fix for pychan documentation (colors can also be quadruples)2009-01-21, by chewie
- - minor change to filebrowser - you now can specify the directory and the filename (!) of the xml file for the filebrowser2009-01-21, by chewie
- * Update pkgconfig files2009-01-14, by cheesesucker
- * Fixed pre-build events for Visual Studio projects2009-01-14, by cheesesucker
- * Fixed a few thousand warnings made by swigwrapper in MSVC.2009-01-14, by cheesesucker
- Fixes for event handling.2008-10-18, by phoku
- (Convenient) Timers.2008-10-15, by phoku
- typo fix2008-10-15, by spq
- Backported the attrSetCallback from pychan_rework.2008-10-15, by phoku
- Sorry. Last fix/bug was brought to you by pure unadulterated stupitity.2008-10-14, by phoku
- Fixed a tiny off-by-one in the getBixel2008-10-14, by phoku
- Now textwrapping handles newlines correctly in trunk, too.2008-10-14, by phoku
- Fix for scrollarea bug.2008-10-14, by phoku
- * More documentation for layout system.2008-10-14, by phoku
- input_rework merged!2008-10-14, by phoku
- Fixed a horrendous misconeception in the pool.2008-10-12, by phoku
- fix searching for instances in a rect - old code had false positives2008-10-12, by spq
- - modified clicklabel to provide a mouse listener for hover events2008-10-11, by chewie
- Fix for pychan - it used getIndex.2008-10-11, by phoku
- Deprecation: getIndex is now thrown out.2008-10-11, by phoku
- Backwards compatibility module fife_compat.2008-10-11, by phoku
- Lazy loading for animations.2008-10-11, by phoku
- Removed the pool listener interface as purpose2008-10-11, by phoku
- For your convenience pools now have a function2008-10-11, by phoku
- Added just some docs and a sanityCheck against the2008-10-09, by phoku
- The getIndex function was a hack that shadowed another bug2008-10-09, by phoku
- Cleaned the basic model up. Code is cleaner now and a bit faster.2008-10-09, by phoku
- * Fixed a scons issue, where libraries checked for C instead of C++2008-10-09, by phoku
- - added guichan slider widget to pychan gui wrapper2008-10-07, by chewie
- - small fix for editor maploader plugin - it passed a (never used) param to loadMapFile()2008-10-05, by chewie
- - some modification to loaders and serializers/xmlmap, now you can set a callback which informs you about finished parts of the maploading process2008-10-03, by chewie
- edited the loaders, images are now loaded only once into memory2008-09-28, by thebastion
- Minor Changes to SWIG-Interface2008-09-27, by thebastion
- Ok, now the Authors ;)2008-09-27, by helios2000
- Delete Test file2008-09-27, by helios2000
- Test Commit2008-09-27, by helios2000
- - applied layer visibility patch from abeyer (ticket #335)2008-09-26, by chewie
- - added object editor plugin2008-09-13, by chewie
- * New updated rendering setup for rio de hola by Lamoot2008-08-30, by mvbarracuda
- * Reverted moduledeps graph to old version2008-08-23, by mvbarracuda
- Compatibility patch for boost 1.36.02008-08-23, by m64
- * Workaround for Segfault_in_cxa_allocate_exception: http://wiki.fifengine.de/Segfault_in_cxa_allocate_exception2008-08-18, by mvbarracuda
- * Indentation patch by GreyGhost2008-08-07, by mvbarracuda
- - deleted old content folder2008-08-06, by chewie
- - pychan demo now should work again :)2008-08-06, by chewie
- - moved old directories to new locations2008-08-06, by chewie
- - prepared files for new dir structure2008-08-06, by chewie
- Added scrolling support the the editor client.2008-08-06, by jwt
- - modified pychan to accept r,g,b,a colors - default of a = 255, so you also just can use r, g, b2008-08-05, by chewie
- * Small fixes (window icon, additional resolutions, svn:ignore)2008-08-05, by mvbarracuda
- * Applying settings patch by greyghost2008-08-05, by mvbarracuda
- * Boy icon for rio de hola2008-08-04, by mvbarracuda
- logger now ignores non-existing log modules (warns to prompt)2008-07-31, by jasoka
- workaround for editor save -> map disappears bug. Not sure why the original method failed2008-07-31, by jasoka
- fix for profiling crash2008-07-29, by jasoka
- * Profiling support for Rio de hola by jasoka2008-07-29, by mvbarracuda
- * Key event fix for map editor by chewie2008-07-28, by mvbarracuda
- updated LICENSE with the new life_belt files.2008-07-28, by kaelisebonrai
- Added new life_belts. (Blue Green Red) as well as sources.2008-07-28, by kaelisebonrai
- * add some std types to swig wrapper (fife.i.templ)2008-07-27, by spq
- fix key event, patch by yonibear2008-07-26, by spq
- fix removeActionListener not being exported but used in pychan2008-07-26, by spq
- * OpenAL-soft patch for OSS support by Yonibear (OpenAnno)2008-07-26, by mvbarracuda
- Added an undo feature to the map editor. Just press u to undo insert placement/removals.2008-07-26, by jwt
- - prepared basicapplication to use WindowTitle / WindowIcon from clients settings.py2008-07-25, by chewie
- Omission of a camera viewport in xml map files now indicates that the camera should use the full window.2008-07-25, by jwt
- use strings as grouping in generic renderer, easier for the clients...2008-07-24, by spq
- * Removing old testmaps as they're not needed for the 2008.2 release2008-07-24, by mvbarracuda
- combine events (currently only mouse motion events), that helps reducing lag in clients2008-07-23, by spq
- test of rotation steps + facing location renders, for barra.2008-07-23, by kaelisebonrai
- fixed rotating instances when moving them2008-07-22, by spq
- added hashing to pool to improve techdemo loading time2008-07-22, by jasoka
- - added possibility to change instance ids2008-07-22, by spq
- better structure for techdemo scripts + svn:ignore fixes2008-07-21, by jasoka
- * Added OA developers who contributed patches from the Dusmania game developer conference to the list of AUTHORS2008-07-20, by mvbarracuda
- Add input and app focus events (e.g. iconify) (patch by phiker)2008-07-20, by spq
- speedup instance renderer; now instances can change their layer, old optimisation made wrong asumption... (fix by yonibear)2008-07-20, by spq
- actually delete the old name of the rendersetup...2008-07-20, by kaelisebonrai
- renamed the rendersetup to reflect its status.2008-07-19, by kaelisebonrai
- * Fix by Sleek & GreyGhost2008-07-19, by mvbarracuda
- Corrected Layer::addInstance() to return appropriate bool. Added the function to layer.i for swig2008-07-19, by Sleek
- Layer::addInstance for moving instances around layers. Useful when we have multi-level buildings.2008-07-19, by Sleek
- * Reverting back to 2543 as requested by sleek2008-07-19, by mvbarracuda
- separated the source files for the matchbox, the flask, and the coins.2008-07-19, by kaelisebonrai
- Layer::addInstance for moving instances around layers. Useful when we have multi-level buildings2008-07-19, by Sleek
- Layer::addInstance for moving instances around layers. Useful when we have multi-level buildings2008-07-19, by Sleek
- Fixed the unit tests so they will now compile and link with msvc2005. There are still a couple more changes needed to run them correctly.2008-07-19, by vtchill
- Added 'wulax' to the AUTHORS file.2008-07-18, by wulax
- increased felt responsiveness by first processing events and then drawing the screen2008-07-18, by spq
- drop box overwrites the set*Color virtuals...2008-07-18, by spq
- add selection color to widget class2008-07-18, by spq
- updated LICENSE with data on the deckchairs...2008-07-18, by kaelisebonrai
- Added newly modelled blue deckchair. And source. That's the last of the deckchairs, yay.2008-07-18, by kaelisebonrai
- Added newly modelled green deckchair. And source.2008-07-18, by kaelisebonrai
- Added newly modelled Red Deckchair, and source for it.2008-07-18, by kaelisebonrai
- updated LICENSE to reflect that the skull_pole's source is now a .7z, to avoid confusion.2008-07-18, by kaelisebonrai
- Enlarged and rotated the feathers on the skull_pole, this should be good, I hope.2008-07-18, by kaelisebonrai
- Enlarged and updated the skull_pole. Added feathers, as well.2008-07-18, by kaelisebonrai
- Enlarged the beachballs (blue, green, red).2008-07-18, by kaelisebonrai
- * Easy batch files for building debug versions of FIFE on win322008-07-17, by mvbarracuda
- * Increased width of object selector tool for easier browsing2008-07-17, by mvbarracuda
- updated LICENSE, for rio_de_hola, with my latest commits.2008-07-17, by kaelisebonrai
- new updated (red) beachball graphics, including source.2008-07-17, by kaelisebonrai
- new updated (green) beachball graphics, including source.2008-07-17, by kaelisebonrai
- new updated (blue) beachball graphics, including source.2008-07-17, by kaelisebonrai
- arrgh, issues with commits, fixed now, I hope, this is the source for the skull_pole model.2008-07-17, by kaelisebonrai
- updating skull_pole graphics to new rendered version.2008-07-17, by kaelisebonrai
- fixes error with camera naming in rio_de_hola/misc/current_rendersetup/blendersetupnew_v3.blend -- Oops =/2008-07-17, by kaelisebonrai
- Adding Current Rendersetup for rio_de_hola techdemo, under the terms of the GNU GPL version 3.0 or Later.2008-07-17, by kaelisebonrai
- Added kaelisebonrai to AUTHORS, test commit.2008-07-17, by kaelisebonrai
- allow clients to set a custom window title and icon2008-07-16, by spq
- fixed hover images for editor toolbar2008-07-15, by chewie
- fix initialization of opengl, SDL_GL_DOUBLEBUFFER was accidently used as flag for SDL_SetVideoMode, instead it has to be used with SDL_GL_SetAttribute, thanks to austin_, who reported that.2008-07-15, by spq
- reworked matrix vector multiplication, patch by yonibear2008-07-14, by spq
- add possibility to hide instances/instance visuals; initialize instance visuals properly2008-07-14, by spq
- * Eol-style fixes2008-07-13, by mvbarracuda
- * Last minute adjustments: we should tell the users at least that it's the 2008.1 release :-)2008-07-13, by mvbarracuda
- * Last minute README corrections, ready for tagging2008-07-13, by mvbarracuda
- * Release README (list of changes by jasoka)2008-07-13, by mvbarracuda
- * Fixing code::blocks support for win32 (thanks to jasoka)2008-07-13, by mvbarracuda
- * Fixed code::blocks unittest support; thanks to alexv for reporting2008-07-13, by mvbarracuda
- fix for editor, gui event consumption was not checked properly2008-07-13, by jasoka
- fixed sample_unit_test.cpp2008-07-13, by jasoka
- fixed talk functionality in techdemo2008-07-13, by jasoka
- * Applying code::blocks for linux support patch by amo-ej12008-07-13, by mvbarracuda
- * Final LGPL switch step by adjusting the file headers2008-07-13, by mvbarracuda
- * Renamed removed ++ suffix as the old unittests are gone2008-07-13, by mvbarracuda
- renamed unittest++ based tests as they were with boost2008-07-13, by jasoka
- removed old boost based unit tests2008-07-13, by jasoka
- switched scons tests=1 to build unittest++ tests instead of boost ones. Tests kept in separate executables to make it work in the same way as with old tests (integrated part of test_fife unit testing script). Audio tests shortened.2008-07-13, by jasoka
- hooked unittest++ into scons ext building2008-07-12, by jasoka
- Fixed typo.2008-07-12, by aldart
- fix some pixels wrongly highlighted in outlines2008-07-12, by spq
- Updated tests (loadResource instead of load). Added static fife-project to Unittest-Solution for VS9.2008-07-12, by aldart
- added unittest++ files into ext. Not hooked into build scripts yet2008-07-12, by jasoka
- Fixed and's and or's.2008-07-12, by aldart
- Added methods for removing Objects from the Model.2008-07-12, by jwt
- fix getPixelRGBA - it should return r g b and not r b g...2008-07-12, by spq
- moved grid ownership to model in similar way as with pathers2008-07-11, by jasoka
- * remove geometric renderer, its not replaced by the more functional generic renderern2008-07-11, by spq
- add animation renderer2008-07-11, by spq
- fix clone constructor2008-07-11, by spq
- make members private and prefix with m_2008-07-11, by spq
- fix for instance facing location on actions + KDevelop project file upgrade2008-07-11, by jasoka
- add image and text renderer to generic renderer2008-07-11, by spq
- fix compile errors in node setters...2008-07-11, by spq
- add setter for nodes2008-07-11, by spq
- fix exceptions and cleanup code2008-07-11, by spq
- add generic renderer2008-07-11, by spq
- fix svn:eol-style for all *.templ files (missed in last commit)2008-07-11, by spq
- fix svn:eol-style for all *.h *.cpp *.py *.i *.hpp *.templ files2008-07-11, by spq
- event consumption fix for techdemo, pop-menu now works and gui clicks do not cause agent movement2008-07-10, by jasoka
- added possibility to load subimages:2008-07-07, by spq
- * new function which lists instances in a rect2008-07-07, by spq
- - add geometric renderer, can currently only draw liens.2008-07-07, by spq
- * Fixed the xmlmap.py serializer so it correctly reads pathfinding settings from the map file.2008-07-07, by joe_hegarty
- * Fixing debugging target2008-07-06, by mvbarracuda
- * Modified map layers so the player character should be able to walk diagonally now as well2008-07-06, by mvbarracuda
- * Copying DLLs to the right folders again2008-07-06, by mvbarracuda
- * New work in progress beach bar by wulax :-)2008-07-06, by mvbarracuda
- Fixed instance outlining for rio_de_hola.2008-07-06, by jwt
- Camera was attached to instance on a different layer, resulting in strange scrolling. Fixed it, and added a check to prevent this happening again (attach-to-other-layer fails and logs a warning).2008-07-06, by jwt
- initial commit2008-07-06, by nikn
- initial commit2008-07-06, by nikn
- initial commit2008-07-06, by nikn
- both techdemo maps are now loaded correctly. Still segfaulting when scripts end2008-07-05, by jasoka
- small fixes to techdemo to enable usage of beach map. Still segfaults when enabled from settings.py2008-07-04, by jasoka
- fixed svn:ignore properties on external libraries and techdemo2008-07-02, by jasoka
- Changed guichan references in event manager to widgets. This is to keep eventmanager code more independent of guichan.2008-07-02, by jasoka
- * add myself to authors2008-07-01, by spq
- Fixed a permissions error with the guichan 8.1 configure script.2008-06-30, by jwt
- * Datasets becomes the new trunk and retires after that :-)2008-06-29, by mvbarracuda