Mercurial > fife-parpg
graph
- - corrected example in docstring2010-08-23, by chewie
- - tested & applied patch by Helios2010-08-21, by chewie
- - added licence informations for gimp icon2010-08-19, by chewie
- - tested & applied Beliar's patch for the scrollarea widget2010-08-19, by chewie
- * Added getVolume() to the SoundManager.2010-08-14, by helios2000
- * Improved addTransparentArea(). Now you can set a list with namespaces.2010-08-13, by helios2000
- - added label to colortester2010-08-13, by chewie
- * Fixed a bug in RenderBackendSDL, the clip area was not properly set.2010-08-13, by helios2000
- * Added checks to setRotation() and setLocation() to prevent performance decrease.2010-08-13, by helios2000
- Added getNextLocation() to the python interface file for the abstract pather.2010-08-11, by prock
- - added small addition to pychan documentation - not sure if we should file a bug ticket here:2010-08-08, by chewie
- - added debug flag to loaders to enable/disable annoying print spam on maploading2010-08-08, by chewie
- * Fixed the location segfault of the genericrenderer. fixes[ticket:446]2010-08-08, by helios2000
- * Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.2010-08-07, by helios2000
- * Improved the floatingtextrenderer. You can now set a background speech quad.2010-08-03, by helios2000
- - small fix due to latest changes on Floatingtextrenderer (renderer has to be enabled)2010-08-02, by chewie
- * I forgot the new swig files :/2010-07-31, by helios2000
- * Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.2010-07-31, by helios2000
- reverted last changes.2010-07-30, by vtchill
- commit to test new repository space.2010-07-30, by vtchill
- Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.2010-07-05, by prock
- - Updated the soundmanager extension to reflect changes made in last commit.2010-07-02, by prock
- * Changed getID() to getId(). fixes[ticket:461]2010-07-02, by helios2000
- * Moved the layer visibility and transparency, from instancerenderer.cpp to layercache.cpp and improved it.2010-07-02, by helios2000
- * This is a better solution as in commit 3374. Now only visible instances be added to the RenderList. fixes[ticket:471]2010-06-30, by helios2000
- This commit should fix the coloring overlay bug exposed by the commit in revision 3386. The InstanceRenderer was caching the overlays based on whether the current image had changed. The fix takes into account the current image as well as the overlay color to decide whether or not the overlay needs to be reproduced.2010-06-29, by vtchill
- Finally found the bug when you create a new map and are unable to place instances on the map until you save and re-load the map.2010-06-28, by prock
- Some small code cleanups in the extensions.2010-06-28, by prock
- Forgot to add the simplexml.py file in my last commit.2010-06-28, by prock
- Created SimpleXMLSerializer which makes loading and saving variables to an XML file simple. In the process I removed the the XML code from the Settings class. It now uses SimpleXMLSerializer to load and save settings.2010-06-28, by prock
- Updated the basicapplication extension to initialize pychan and modal execution. Also fixed the demos and editor to reflect this change.2010-06-28, by prock
- updated editor's settings-dist.xml2010-06-28, by nihathrael
- Modified the addColored and addOutlined methods in the InstanceRenderer class to fix a memory leak. The new code attempts to insert the information in the proper map and if it already exists it will explicitly update the reference to the existing information. The new code no longer relies on the bracket operator of the std::map which was implicitly calling the equals operator of the ColoringInfo and OutlineInfo and causing the memory leak. fixes[ticket:472]2010-06-26, by vtchill
- - Added the AttackAction along with a test enemy on level 1.2010-06-24, by prock
- Fixed the built in pychan dialogs as they didin't work at all. Updated the editor to support modal execution and now use the pychan dialog message boxes for displaying some error messages.2010-06-24, by prock
- Fixed a bug when creating a new map. It was introduced by a recent commit that removed the requirement to pass a model coordinate to the camera's constructor.2010-06-24, by prock
- Lots of changes.2010-06-23, by prock
- This fixes a problem where objects that leave the scene were not being removed from thee scene. Projectiles and enemies now get removed when they leave the scene. There should no longer be a segfault when you destroy the final boss.2010-06-22, by prock
- Fixed a small bug introduced in the last commit2010-06-18, by nihathrael
- fife_settings: Make sure onApply is only called if the entry changed2010-06-18, by nihathrael
- Added a check when a new entry is added to the settings.2010-06-18, by nihathrael
- Load the changes_gui_xml correcty, even if it is set to a file2010-06-17, by nihathrael
- Improved fife_settings:2010-06-17, by nihathrael
- * setVisible() should work again. The fix is a bit hacky but works for the moment. fixes [ticket:471]2010-06-17, by helios2000
- When you click on an object behind the player the click is no longer ignored.2010-06-16, by prock
- QuestManager now loads all quests.2010-06-15, by prock
- Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.2010-06-15, by prock
- *Removed the ExactModellCoordinate object from the camera constructor.2010-06-11, by helios2000
- * Corrected the h,w calculation for zooming in layercache.cpp.2010-06-11, by helios2000
- Item serialization will now assume some default values if they are not found in the save files.2010-06-04, by prock
- Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.2010-06-03, by prock
- The save xml files are now deleted correctly on the Mac platform.2010-06-03, by prock
- credits screen now comes up properly when you click on the credits button.2010-06-03, by vtchill
- Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.2010-06-02, by prock
- Refactored the Quest class a bit. Made it a base class for other possible quest types. Added the RETURN_ITEM quest type.2010-06-01, by prock
- Adding the temple_entrance object.2010-06-01, by prock
- Some misc code cleanup.2010-06-01, by prock
- Improve errorhandling slighty2010-06-01, by nihathrael
- Made the Setting class much more customizable by adding the SettingEntry class.2010-06-01, by nihathrael
- Added the move command.2010-05-31, by prock