Mercurial > fife-parpg
view tools/editor/scripts/gui/filemanager.py @ 697:ecaa4d98f05f tip
Abstracted the GUI code and refactored the GUIChan-specific code into its own module.
* Most of the GUIChan code has been refactored into its own gui/guichan module. However, references to the GuiFont class still persist in the Engine and GuiManager code and these will need further refactoring.
* GuiManager is now an abstract base class which specific implementations (e.g. GUIChan) should subclass.
* The GUIChan GUI code is now a concrete implementation of GuiManager, most of which is in the new GuiChanGuiManager class.
* The GUI code in the Console class has been refactored out of the Console and into the GUIChan module as its own GuiChanConsoleWidget class. The rest of the Console class related to executing commands was left largely unchanged.
* Existing client code may need to downcast the GuiManager pointer received from FIFE::Engine::getGuiManager() to GuiChanGuiManager, since not all functionality is represented in the GuiManager abstract base class. Python client code can use the new GuiChanGuiManager.castTo static method for this purpose.
author | M. George Hansen <technopolitica@gmail.com> |
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date | Sat, 18 Jun 2011 00:28:40 -1000 |
parents | 60621d858548 |
children |
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# -*- coding: utf-8 -*- # #################################################################### # Copyright (C) 2005-2009 by the FIFE team # http://www.fifengine.de # This file is part of FIFE. # # FIFE is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # #################################################################### import os, math, traceback, sys from fife import fife from fife.extensions import pychan from fife.extensions import filebrowser from fife.extensions import loaders, savers from fife.extensions.serializers.xmlobject import XMLObjectLoader from fife.extensions.serializers.xml_loader_tools import loadImportFile, loadImportDir, loadImportDirRec import action import scripts.editor import fife.extensions.pychan.widgets as widgets from fife.extensions.pychan.tools import callbackWithArguments as cbwa from scripts.gui.error import ErrorDialog from action import Action, ActionGroup from input import InputDialog from selection import SelectionDialog, ClickSelectionDialog from scripts.events import events from scripts.gui.cameradialog import CameraDialog from scripts.gui.layerdialog import LayerDialog class FileManager(object): def __init__(self): from fife import fife self.editor = scripts.editor.getEditor() self.engine = self.editor.getEngine() self._map = None self._layer = None self._mapdlg = None self._layerdlg = None self._cameradlg = None self._filebrowser = None self._importbrowser = None self._savebrowser = None self.obj_loader = XMLObjectLoader( self.engine.getImagePool(), self.engine.getAnimationPool(), self.engine.getModel(), self.engine.getVFS() ) newAction = Action(u"New map", "gui/icons/new_map.png") loadAction = Action(u"Open", "gui/icons/load_map.png") closeAction = Action(u"Close", "gui/icons/close_map.png") saveAction = Action(u"Save", "gui/icons/save_map.png") saveAsAction = Action(u"Save as", "gui/icons/save_mapas.png") saveAllAction = Action(u"Save all", "gui/icons/save_allmaps.png") importFileAction = Action(u"Import file", "gui/icons/import_file.png") importDirAction = Action(u"Import directory", "gui/icons/import_dir.png") newAction.helptext = u"Create new map" loadAction.helptext = u"Open existing map" closeAction.helptext = u"Close map" saveAction.helptext = u"Save map" saveAsAction.helptext = u"Save map as" saveAllAction.helptext = u"Save all opened maps" importFileAction.helptext = u"Imports an object file" importDirAction.helptext = u"Recursively imports all objects from a directory" action.activated.connect(self.showMapWizard, sender=newAction) action.activated.connect(self.showLoadDialog, sender=loadAction) action.activated.connect(self.closeCurrentMap, sender=closeAction) action.activated.connect(self.save, sender=saveAction) action.activated.connect(self.saveAs, sender=saveAsAction) action.activated.connect(self.editor.saveAll, sender=saveAllAction) self._importFileCallback = cbwa(self.showImportDialog, self.importFile, False) self._importDirCallback = cbwa(self.showImportDialog, self.importDir, True) action.activated.connect(self._importFileCallback, sender=importFileAction) action.activated.connect(self._importDirCallback, sender=importDirAction) eventlistener = self.editor.getEventListener() eventlistener.getKeySequenceSignal(fife.Key.N, ["ctrl"]).connect(self.showMapWizard) eventlistener.getKeySequenceSignal(fife.Key.O, ["ctrl"]).connect(self.showLoadDialog) eventlistener.getKeySequenceSignal(fife.Key.W, ["ctrl"]).connect(self.closeCurrentMap) eventlistener.getKeySequenceSignal(fife.Key.S, ["ctrl"]).connect(self.save) eventlistener.getKeySequenceSignal(fife.Key.S, ["ctrl", "shift"]).connect(self.editor.saveAll) fileGroup = ActionGroup() fileGroup.addAction(newAction) fileGroup.addAction(loadAction) fileGroup.addSeparator() fileGroup.addAction(closeAction) fileGroup.addSeparator() fileGroup.addAction(saveAction) fileGroup.addAction(saveAsAction) fileGroup.addAction(saveAllAction) fileGroup.addSeparator() fileGroup.addAction(importFileAction) fileGroup.addAction(importDirAction) self.editor.getToolBar().insertAction(fileGroup, 0) self.editor.getToolBar().insertSeparator(None, 1) self.editor._file_menu.insertAction(fileGroup, 0) self.editor._file_menu.insertSeparator(None, 1) def closeCurrentMap(self): mapview = self.editor.getActiveMapView() if mapview is None: print "No map to close" return mapview.close() def showLoadDialog(self): if self._filebrowser is None: self._filebrowser = filebrowser.FileBrowser(self.engine, self.loadFile, extensions = loaders.fileExtensions) self._filebrowser.showBrowser() def showSaveDialog(self): if self._savebrowser is None: self._savebrowser = filebrowser.FileBrowser(self.engine, self.saveFile, savefile=True, extensions = loaders.fileExtensions) self._savebrowser.showBrowser() def showImportDialog(self, callback, selectdir): if self._importbrowser is None: self._importbrowser = filebrowser.FileBrowser(self.engine, callback, extensions = loaders.fileExtensions) self._importbrowser.fileSelected = callback self._importbrowser.selectdir = selectdir self._importbrowser.showBrowser() def saveFile(self, path, filename): mapview = self.editor.getActiveMapView() if mapview is None: print "No map is open" return fname = '/'.join([path, filename]) mapview.saveAs(fname) def saveAs(self): mapview = self.editor.getActiveMapView() if mapview is None: print "No map is open" return self.showSaveDialog() def loadFile(self, path, filename): self.editor.openFile('/'.join([path, filename])) def showMapWizard(self): if self._cameradlg: self._cameradlg._widget.show() elif self._layerdlg: self._layerdlg._widget.show() elif self._mapdlg: self._mapdlg._widget.show() else: self._newMap() def _newMap(self): self._mapdlg = InputDialog(u'Enter a map name:', self._newLayer, self._clean) def _newLayer(self, mapId): if mapId == '': print "Please enter a map ID" return self._newMap() self._map = self.engine.getModel().createMap(str(mapId)) self._layerdlg = LayerDialog(self.engine, self._map, self._newCamera, self._clean) def _newCamera(self, layer): self._layer = layer self._cameradlg = CameraDialog(self.engine, self._addMap, self._clean, self._map, self._layer) def _addMap(self): self.editor.newMapView(self._map) self._clean() def _clean(self): self._mapdlg = None self._layerdlg = None self._cameradlg = None self._map = None self._layer = None def save(self): curname = None mapview = self.editor.getActiveMapView() if mapview is None: print "No map is open" return try: curname = mapview.getMap().getResourceLocation().getFilename() except RuntimeError: self.showSaveDialog() return mapview.save() def importFile(self, path, filename): file = os.path.normpath(os.path.join(path, filename)) # FIXME: This is necassary for the files to be loaded properly. # The loader should be fixed to support native (windows) # path separators. file = file.replace('\\', '/') try: if os.path.isfile(file): loadImportFile(self.obj_loader, file, self.engine) else: raise file+ " is not a file!" except: traceback.print_exc(sys.exc_info()[1]) errormsg = u"Importing file failed:\n" errormsg += u"File: "+unicode(file)+u"\n" errormsg += u"Error: "+unicode(sys.exc_info()[1]) ErrorDialog(errormsg) return None events.onObjectsImported.send(sender=self) def importDir(self, path, filename=""): if os.path.isdir(os.path.join(path, filename)): path = os.path.join(path, filename) path = os.path.normpath(path) # FIXME: This is necassary for the files to be loaded properly. # The loader should be fixed to support native (windows) # path separators. path = path.replace('\\', '/') try: if os.path.isdir(path): loadImportDirRec(self.obj_loader, path, self.engine) else: raise file+ " is not a directory!" except: traceback.print_exc(sys.exc_info()[1]) errormsg = u"Importing directory failed:\n" errormsg += u"File: "+unicode(file)+u"\n" errormsg += u"Error: "+unicode(sys.exc_info()[1]) ErrorDialog(errormsg) return None events.onObjectsImported.send(sender=self)