Mercurial > fife-parpg
view tools/editor/plugins/CameraEdit.py @ 697:ecaa4d98f05f tip
Abstracted the GUI code and refactored the GUIChan-specific code into its own module.
* Most of the GUIChan code has been refactored into its own gui/guichan module. However, references to the GuiFont class still persist in the Engine and GuiManager code and these will need further refactoring.
* GuiManager is now an abstract base class which specific implementations (e.g. GUIChan) should subclass.
* The GUIChan GUI code is now a concrete implementation of GuiManager, most of which is in the new GuiChanGuiManager class.
* The GUI code in the Console class has been refactored out of the Console and into the GUIChan module as its own GuiChanConsoleWidget class. The rest of the Console class related to executing commands was left largely unchanged.
* Existing client code may need to downcast the GuiManager pointer received from FIFE::Engine::getGuiManager() to GuiChanGuiManager, since not all functionality is represented in the GuiManager abstract base class. Python client code can use the new GuiChanGuiManager.castTo static method for this purpose.
author | M. George Hansen <technopolitica@gmail.com> |
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date | Sat, 18 Jun 2011 00:28:40 -1000 |
parents | 64738befdf3b |
children |
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# -*- coding: utf-8 -*- # #################################################################### # Copyright (C) 2005-2009 by the FIFE team # http://www.fifengine.de # This file is part of FIFE. # # FIFE is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # #################################################################### """ a tool for FIFEdit to edit camera attributes. It does not currently support multiple cameras. """ from fife import fife from fife.extensions import pychan import fife.extensions.pychan.widgets as widgets from fife.extensions.pychan.tools import callbackWithArguments as cbwa from fife.extensions.fife_timer import Timer import scripts import scripts.plugin as plugin from scripts.events import * from scripts.gui.action import Action import os try: import xml.etree.cElementTree as ET except: import xml.etree.ElementTree as ET import math class CameraEdit(plugin.Plugin): def __init__(self): self._enabled = False # Camera instance self._camera = None # Editor instance self._editor = None # Toolbar button to display Camera Editor self._action_show = None # GUI self._container = None self._ok_button = None self._cancel_button = None def enable(self): """ plugin method """ if self._enabled is True: return self._editor = scripts.editor.getEditor() #self._camera = self._editor.getActiveMapView().getCamera() self._action_show = Action(u"Camera Editor", checkable=True) scripts.gui.action.activated.connect(self.toggle, sender=self._action_show) self._editor._tools_menu.addAction(self._action_show) self._createGui() self._enabled = True def disable(self): """ plugin method """ if self._enabled is False: return self._container.setDocked(False) self._container.hide() self._editor._tools_menu.removeAction(self._action_show) self._enabled = False def isEnabled(self): """ plugin method """ return self._enabled; def getName(self): """ plugin method """ return "Camera Editor" def toggle(self): """ Toggles the cameratool visible / invisible and sets dock status """ if self._container.isVisible() or self._container.isDocked(): self._container.setDocked(False) self._container.hide() self._action_show.setChecked(False) else: self._container.show() self.loadSettings() self._action_show.setChecked(True) self._adjustPosition() def saveSettings(self): engine = self._editor.getEngine() id = self._container.collectData('idBox') if id == '': print 'Please enter a camera id.' return try: map = engine.getModel().getMap(str(self._container.collectData('mapBox'))) except fife.Exception: print 'Cannot find the specified map id.' return try: layer = map.getLayer(str(self._container.collectData('layerBox'))) except fife.Exception: print 'Cannot find the specified layer id.' return try: vals = self._container.collectData('viewBox').split(',') if len(vals) != 4: raise ValueError viewport = fife.Rect(*[int(c) for c in vals]) except ValueError: print 'Please enter 4 comma (,) delimited values for viewport x,y,width,height.' return try: refh = int(self._container.collectData('refhBox')) refw = int(self._container.collectData('refwBox')) except ValueError: print 'Please enter positive integer values for reference width and height.' return try: rot = int(self._container.collectData('rotBox')) tilt = int(self._container.collectData('tiltBox')) except ValueError: print 'Please enter positive integer values for rotation and tilt.' return self._camera = self._editor.getActiveMapView().getCamera() self._camera.setId(str(id)) self._camera.getLocation().setLayer(layer) self._camera.setViewPort(viewport) self._camera.setCellImageDimensions(refw, refh) self._camera.setRotation(rot) self._camera.setTilt(tilt) self.toggle() def loadSettings(self): if self._editor.getActiveMapView() is None: return else: self._camera = self._editor.getActiveMapView().getCamera() map = self._editor.getActiveMapView().getMap().getId() self._container.findChild(name="mapBox").text = unicode(str(map)) layer = self._camera.getLocation().getLayer().getId() self._container.findChild(name="layerBox").text = unicode(layer) vp = self._camera.getViewPort() viewport_str = unicode(str(vp.x) + "," + str(vp.y) + "," + str(vp.w) + "," + str(vp.h)) self._container.findChild(name="viewBox").text = viewport_str ref = self._camera.getCellImageDimensions() refw_str = unicode(str(ref.x)) refh_str = unicode(str(ref.y)) self._container.findChild(name="refhBox").text = refh_str self._container.findChild(name="refwBox").text = refw_str self._container.findChild(name="idBox").text = unicode(str(self._camera.getId())) self._container.findChild(name="rotBox").text = unicode(str(int(self._camera.getRotation()))) self._container.findChild(name="tiltBox").text = unicode(str(int(self._camera.getTilt()))) def _createGui(self): """ Create the basic gui container """ self._container = pychan.loadXML('gui/cameradialog.xml') self._ok_button = self._container.findChild(name="okButton") self._cancel_button = self._container.findChild(name="cancelButton") self._ok_button.capture(self.saveSettings) self._ok_button.capture(cbwa(self._editor.getStatusBar().showTooltip, unicode("Save changes to the camera")), 'mouseEntered') self._ok_button.capture(self._editor.getStatusBar().hideTooltip, 'mouseExited') self._cancel_button.capture(self.toggle) self._cancel_button.capture(cbwa(self._editor.getStatusBar().showTooltip, unicode("Discard any changes to the camera")), 'mouseEntered') self._cancel_button.capture(self._editor.getStatusBar().hideTooltip, 'mouseExited') def _adjustPosition(self): """ Adjusts the position of the container - we don't want to let the window appear at the center of the screen. (new default position: left, beneath the tools window) """ self._container.position = (50, 200)