Mercurial > fife-parpg
view ext/guichan-0.8.2/include/guichan/keyinput.hpp @ 697:ecaa4d98f05f tip
Abstracted the GUI code and refactored the GUIChan-specific code into its own module.
* Most of the GUIChan code has been refactored into its own gui/guichan module. However, references to the GuiFont class still persist in the Engine and GuiManager code and these will need further refactoring.
* GuiManager is now an abstract base class which specific implementations (e.g. GUIChan) should subclass.
* The GUIChan GUI code is now a concrete implementation of GuiManager, most of which is in the new GuiChanGuiManager class.
* The GUI code in the Console class has been refactored out of the Console and into the GUIChan module as its own GuiChanConsoleWidget class. The rest of the Console class related to executing commands was left largely unchanged.
* Existing client code may need to downcast the GuiManager pointer received from FIFE::Engine::getGuiManager() to GuiChanGuiManager, since not all functionality is represented in the GuiManager abstract base class. Python client code can use the new GuiChanGuiManager.castTo static method for this purpose.
author | M. George Hansen <technopolitica@gmail.com> |
---|---|
date | Sat, 18 Jun 2011 00:28:40 -1000 |
parents | 64738befdf3b |
children |
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/* _______ __ __ __ ______ __ __ _______ __ __ * / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\ * / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / / * / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / / * / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / / * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ / * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/ * * Copyright (c) 2004 - 2008 Olof Naessén and Per Larsson * * * Per Larsson a.k.a finalman * Olof Naessén a.k.a jansem/yakslem * * Visit: http://guichan.sourceforge.net * * License: (BSD) * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name of Guichan nor the names of its contributors may * be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED * TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef GCN_KEYINPUT_HPP #define GCN_KEYINPUT_HPP #include "guichan/key.hpp" #include "guichan/platform.hpp" namespace gcn { /** * Internal class that represents key input. Generally you won't have to * bother using this class unless you implement an Input class for * a back end. * * @since 0.1.0 */ class GCN_CORE_DECLSPEC KeyInput { public: /** * Constructor. */ KeyInput() { }; /** * Constructor. * * @param key The key of the key input. * @param type The type of key input. */ KeyInput(const Key& key, unsigned int type); /** * Sets the type of the key input. * * @param type The type of key input. * @see getType */ void setType(unsigned int type); /** * Gets the type of the key input. * * @return the input type. * @see setType */ int getType() const; /** * Sets the key of the key input. * * @param key The key of the key input. * @see getKey */ void setKey(const Key& key); /** * Gets the key of the key input. * * @return The key of the key input. * @see setKey */ const Key& getKey() const; /** * Checks if shift is pressed. * * @return True if shift was pressed at the same * time as the key, false otherwise. * @see setShiftPressed * @since 0.6.0 */ bool isShiftPressed() const; /** * Sets shift to be pressed at the same time as the key, * or not. * * @param pressed True if shift is pressed, false otherwise. * @see isShiftPressed * @since 0.6.0 */ void setShiftPressed(bool pressed); /** * Checks if control is pressed. * * @return True if control was pressed at the same * time as the key, false otherwise. * @see setControlPressed * @since 0.6.0 */ bool isControlPressed() const; /** * Sets control to be pressed at the same time as the key, * or not. * * @param pressed True if control is pressed, false otherwise. * @see isControlPressed * @since 0.6.0 */ void setControlPressed(bool pressed); /** * Checks if alt is pressed. * * @return True if alt was pressed at the same * time as the key, false otherwise. * @see setAltPressed * @since 0.6.0 */ bool isAltPressed() const; /** * Sets the alt to be pressed at the same time as the key, * or not. * * @param pressed True if alt is pressed at the same * time as the key, , false otherwise. * @see isAltPressed * @since 0.6.0 */ void setAltPressed(bool pressed); /** * Checks if meta is pressed. * * @return True if meta was pressed at the same * time as the key, false otherwise. * @see setMetaPressed * @since 0.6.0 */ bool isMetaPressed() const; /** * Sets meta to be pressed at the same time as the key, * or not. * * @param pressed True if meta is pressed at the same * time as the key, false otherwise. * @see isMetaPressed * @since 0.6.0 */ void setMetaPressed(bool pressed); /** * Checks if the key was pressed at the numeric pad. * * @return True if key pressed at the numeric pad, * false otherwise. * @setNumericPad * @since 0.6.0 */ bool isNumericPad() const; /** * Sets the key to be pressed at the numeric pad. * * @param numpad True if the key was pressed at the numeric * pad, false otherwise. * @see isNumericPad * @since 0.6.0 */ void setNumericPad(bool numpad); /** * Key input types. This enum corresponds to the enum with event * types on KeyEvent for easy mapping. */ enum { PRESSED = 0, RELEASED }; protected: /** * Holds the key of the key input. */ Key mKey; /** * Holds the type of the key input. */ unsigned int mType; /** * True if shift was pressed at the same time as the key, * false otherwise. */ bool mShiftPressed; /** * True if control was pressed at the same time as the key, * false otherwise. */ bool mControlPressed; /** * True if alt was pressed at the same time as the key, * false otherwise. */ bool mAltPressed; /** * True if meta was pressed at the same time as the key, * false otherwise. */ bool mMetaPressed; /** * True if the numeric pad was used when the key was pressed, * false otherwise. */ bool mNumericPad; }; } #endif // end GCN_KEYINPUT_HPP