view ext/guichan-0.8.2/include/guichan/genericinput.hpp @ 697:ecaa4d98f05f tip

Abstracted the GUI code and refactored the GUIChan-specific code into its own module. * Most of the GUIChan code has been refactored into its own gui/guichan module. However, references to the GuiFont class still persist in the Engine and GuiManager code and these will need further refactoring. * GuiManager is now an abstract base class which specific implementations (e.g. GUIChan) should subclass. * The GUIChan GUI code is now a concrete implementation of GuiManager, most of which is in the new GuiChanGuiManager class. * The GUI code in the Console class has been refactored out of the Console and into the GUIChan module as its own GuiChanConsoleWidget class. The rest of the Console class related to executing commands was left largely unchanged. * Existing client code may need to downcast the GuiManager pointer received from FIFE::Engine::getGuiManager() to GuiChanGuiManager, since not all functionality is represented in the GuiManager abstract base class. Python client code can use the new GuiChanGuiManager.castTo static method for this purpose.
author M. George Hansen <technopolitica@gmail.com>
date Sat, 18 Jun 2011 00:28:40 -1000
parents 64738befdf3b
children
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/*      _______   __   __   __   ______   __   __   _______   __   __
 *     / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___  /\ /  |\/ /\
 *    / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / /
 *   / / /__   / / // / // / // / /    / ___  / // ___  / // /| ' / /
 *  / /_// /\ / /_// / // / // /_/_   / / // / // /\_/ / // / |  / /
 * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ /
 * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/
 *
 * Copyright (c) 2004 - 2008 Olof Naessén and Per Larsson
 *
 *
 * Per Larsson a.k.a finalman
 * Olof Naessén a.k.a jansem/yakslem
 *
 * Visit: http://guichan.sourceforge.net
 *
 * License: (BSD)
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in
 *    the documentation and/or other materials provided with the
 *    distribution.
 * 3. Neither the name of Guichan nor the names of its contributors may
 *    be used to endorse or promote products derived from this software
 *    without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
 * TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef GCN_GENERICINPUT_HPP
#define GCN_GENERICINPUT_HPP

#include <queue>

#include "guichan/input.hpp"
#include "guichan/keyinput.hpp"
#include "guichan/mouseinput.hpp"
#include "guichan/platform.hpp"

namespace gcn
{
    class Key;
    
    /**
     * Implementation of a generic input which can be used with any 
     * back end.
     */
    class GCN_CORE_DECLSPEC GenericInput: public Input
    {
    public:

        /**
         * Constructor.
         */
        GenericInput();

        /**
         * Pushes a key pressed event.
         *
         * NOTE: If a special key is pressed, like the F1 key,
         *       the corresponding Guichan key value found
         *       in the enum in Key should be pushed as the
         *       unicode value.
         *
         * @param unicode The unicode value of the key. 
         */
        void pushKeyPressed(int unicode);

        /**
         * Pushes a key released event.
         *
         * NOTE: If a special key is pressed, like the F1 key,
         *       the corresponding Guichan key value found
         *       in the enum in Key should be pushed as the
         *       unicode value.
         *
         * @param unicode The unicode value of the key. 
         */
        void pushKeyReleased(int unicode);
        
        /**
         * Pushes a mouse button pressed event.
         *
         * @param x The x coordinate of the mouse event.
         * @param y The y coordinate of the mouse event.
         * @param button The button of the mouse event.
         */
        void pushMouseButtonPressed(int x, int y, int button);

        /**
         * Pushes a mouse button released event.
         *
         * @param x The x coordinate of the mouse event.
         * @param y The y coordinate of the mouse event.
         * @param button The button of the mouse event.
         */
        void pushMouseButtonReleased(int x, int y, int button);
        
        /**
         * Pushes a mouse wheel moved up event.
         *
         * @param x The x coordinate of the mouse event.
         * @param y The y coordinate of the mouse event.
         */
        void pushMouseWheelMovedUp(int x, int y);
        
        /**
         * Pushes a mouse wheel moved down event.
         *
         * @param x The x coordinate of the mouse event.
         * @param y The y coordinate of the mouse event.
         */
        void pushMouseWheelMovedDown(int x, int y);

        /**
         * Pushes a mouse moved event.
         *
         * @param x The x coordinate of the mouse event.
         * @param y The y coordinate of the mouse event.
         */
        void pushMouseMoved(int x, int y);

        
        // Inherited from Input

        virtual bool isKeyQueueEmpty();

        virtual KeyInput dequeueKeyInput();

        virtual bool isMouseQueueEmpty();

        virtual MouseInput dequeueMouseInput();

        virtual void _pollInput();

    protected:
        /**
         * Holds the key input queue.
         */
        std::queue<KeyInput> mKeyInputQueue;

        /**
         * Holds the mouse input queue.
         */
        std::queue<MouseInput> mMouseInputQueue;
    };
}

#endif // end GCN_INPUT_HPP