view ext/guichan-0.8.2/examples/openglsdlaction.cpp @ 697:ecaa4d98f05f tip

Abstracted the GUI code and refactored the GUIChan-specific code into its own module. * Most of the GUIChan code has been refactored into its own gui/guichan module. However, references to the GuiFont class still persist in the Engine and GuiManager code and these will need further refactoring. * GuiManager is now an abstract base class which specific implementations (e.g. GUIChan) should subclass. * The GUIChan GUI code is now a concrete implementation of GuiManager, most of which is in the new GuiChanGuiManager class. * The GUI code in the Console class has been refactored out of the Console and into the GUIChan module as its own GuiChanConsoleWidget class. The rest of the Console class related to executing commands was left largely unchanged. * Existing client code may need to downcast the GuiManager pointer received from FIFE::Engine::getGuiManager() to GuiChanGuiManager, since not all functionality is represented in the GuiManager abstract base class. Python client code can use the new GuiChanGuiManager.castTo static method for this purpose.
author M. George Hansen <technopolitica@gmail.com>
date Sat, 18 Jun 2011 00:28:40 -1000
parents 64738befdf3b
children
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/**
 * This is an example that demonstrates how to use actions
 * in Guichan. The example uses the OpenGL back end and the 
 * SDL back end.
 */

#include <guichan.hpp>
#include <iostream>

// Here we store a global Gui object.  We make it global
// so it's easily accessable. Of course, global variables
// should normally be avioded when it comes to OOP, but
// this examples is not an example that shows how to make a 
// good and clean C++ application but merely an example
// that shows how to use Guichan.
namespace globals
{
    gcn::Gui* gui;
}

// Include code to set up an OpenGL and SDL application with Guichan.
// The openglsdl.hpp file is responsible for creating and deleting
// the global Gui object.
#include "openglsdl.hpp"
// Include code to set up a Guichan GUI that demonstrates how
// to use actions in Guichan. The code populates the global Gui object.
#include "action.hpp"

int main(int argc, char **argv)
{
    try
    {
        openglsdl::init();
        action::init();
        openglsdl::run();
        action::halt();
        openglsdl::halt();
    }
    // Catch all Guichan exceptions.
    catch (gcn::Exception e)
    {
        std::cerr << e.getMessage() << std::endl;
        return 1;
    }
    // Catch all Std exceptions.
    catch (std::exception e)
    {
        std::cerr << "Std exception: " << e.what() << std::endl;
        return 1;
    }
    // Catch all unknown exceptions.
    catch (...)
    {
        std::cerr << "Unknown exception" << std::endl;
        return 1;
    }

    return 0;
}