view ext/guichan-0.8.2/examples/allegro.hpp @ 697:ecaa4d98f05f tip

Abstracted the GUI code and refactored the GUIChan-specific code into its own module. * Most of the GUIChan code has been refactored into its own gui/guichan module. However, references to the GuiFont class still persist in the Engine and GuiManager code and these will need further refactoring. * GuiManager is now an abstract base class which specific implementations (e.g. GUIChan) should subclass. * The GUIChan GUI code is now a concrete implementation of GuiManager, most of which is in the new GuiChanGuiManager class. * The GUI code in the Console class has been refactored out of the Console and into the GUIChan module as its own GuiChanConsoleWidget class. The rest of the Console class related to executing commands was left largely unchanged. * Existing client code may need to downcast the GuiManager pointer received from FIFE::Engine::getGuiManager() to GuiChanGuiManager, since not all functionality is represented in the GuiManager abstract base class. Python client code can use the new GuiChanGuiManager.castTo static method for this purpose.
author M. George Hansen <technopolitica@gmail.com>
date Sat, 18 Jun 2011 00:28:40 -1000
parents 64738befdf3b
children
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/*
 * Code that sets up an Allegro application with Guichan using the 
 * Guichan Allegro back end.
 */

#include <guichan.hpp>
#include <guichan/allegro.hpp>

namespace allegro
{
    BITMAP* screenBuffer;

    // All back ends contain objects to make Guichan work on a
    // specific target - in this case Allegro - and they are a Graphics
    // object to make Guichan able to draw itself using Allegro, an
    // input objec to make Gopenglsdluichan able to get user input using Allegro
    // and an ImageLoader object to make Guichan able to load images
    // using Allegro.
    gcn::AllegroGraphics* graphics;
    gcn::AllegroInput* input;
    gcn::AllegroImageLoader* imageLoader;

    /**
     * Initialises the Allegro application. This function creates the global
     * Gui object that can be populated by various examples.
     */
    void init()
    {
        // We simply initialise Allegro as we would do with any Allegro application.
        allegro_init();

        int bpp = desktop_color_depth();
        if (bpp == 0)
        {
            bpp = 16;
        }

        set_color_depth(bpp);

        if (set_gfx_mode(GFX_AUTODETECT_WINDOWED, 640, 480, 0, 0))
        {
            if (set_gfx_mode(GFX_AUTODETECT, 640, 480, 0, 0))
            {
                throw GCN_EXCEPTION("Unable to set graphics mode");
            }
        }

        screenBuffer = create_bitmap(SCREEN_W, SCREEN_H);

        if (screenBuffer == NULL)
        {
            throw GCN_EXCEPTION("Unable to create a screen buffer");
        }

        install_keyboard();
        install_mouse();
        install_timer();

        // Now it's time to initialise the Guichan Allegro back end.

        imageLoader = new gcn::AllegroImageLoader();
        // The ImageLoader Guichan should use needs to be passed to the Image object
        // using a static function.
        gcn::Image::setImageLoader(imageLoader);
        graphics = new gcn::AllegroGraphics();
        // Set the target for the graphics object to be the doublebuffer
        // for the screen. Drawing to the screen directly is not a good
        // idea, as it will produce flicker, unless you use page flipping.
        graphics->setTarget(screenBuffer);
        input = new gcn::AllegroInput();

        // Now we create the Gui object to be used with this Allegro application.
        globals::gui = new gcn::Gui();
        // The Gui object needs a Graphics to be able to draw itself and an Input
        // object to be able to check for user input. In this case we provide the
        // Gui object with Allegro implementations of these objects hence making Guichan
        // able to utilise Allegro.
        globals::gui->setGraphics(graphics);
        globals::gui->setInput(input);
    }

    /**
     * Halts the Allegro application.
     */
    void halt()
    {
        delete globals::gui;

        delete imageLoader;
        delete input;
        delete graphics;

        destroy_bitmap(screenBuffer);
    }

    /**
     * Runs the Allegro application.
     */
    void run()
    {
        while(!key[KEY_ESC])
        {
            // Now we let the Gui object perform its logic.
            globals::gui->logic();
            // Now we let the Gui object draw itself.
            globals::gui->draw();

            // We draw the mouse pointer manually, as Allegro's mouse
            // drawing code is so wierd.
            draw_sprite(screenBuffer, mouse_sprite, mouse_x, mouse_y);

            // Finally we update the screen.
            blit(screenBuffer, screen, 0, 0, 0, 0, SCREEN_W, SCREEN_H);
        }
    }
}