view engine/core/view/renderers/genericrenderer.cpp @ 697:ecaa4d98f05f tip

Abstracted the GUI code and refactored the GUIChan-specific code into its own module. * Most of the GUIChan code has been refactored into its own gui/guichan module. However, references to the GuiFont class still persist in the Engine and GuiManager code and these will need further refactoring. * GuiManager is now an abstract base class which specific implementations (e.g. GUIChan) should subclass. * The GUIChan GUI code is now a concrete implementation of GuiManager, most of which is in the new GuiChanGuiManager class. * The GUI code in the Console class has been refactored out of the Console and into the GUIChan module as its own GuiChanConsoleWidget class. The rest of the Console class related to executing commands was left largely unchanged. * Existing client code may need to downcast the GuiManager pointer received from FIFE::Engine::getGuiManager() to GuiChanGuiManager, since not all functionality is represented in the GuiManager abstract base class. Python client code can use the new GuiChanGuiManager.castTo static method for this purpose.
author M. George Hansen <technopolitica@gmail.com>
date Sat, 18 Jun 2011 00:28:40 -1000
parents 60621d858548
children
line wrap: on
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/***************************************************************************
 *   Copyright (C) 2005-2008 by the FIFE team                              *
 *   http://www.fifengine.de                                               *
 *   This file is part of FIFE.                                            *
 *                                                                         *
 *   FIFE is free software; you can redistribute it and/or                 *
 *   modify it under the terms of the GNU Lesser General Public            *
 *   License as published by the Free Software Foundation; either          *
 *   version 2.1 of the License, or (at your option) any later version.    *
 *                                                                         *
 *   This library is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this library; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
 ***************************************************************************/

// Standard C++ library includes

// 3rd party library includes

// FIFE includes
// These includes are split up in two parts, separated by one empty line
// First block: files included from the FIFE root src directory
// Second block: files included from the same folder
#include "video/renderbackend.h"
#include "video/imagepool.h"
#include "video/animation.h"
#include "video/animationpool.h"
#include "video/fonts/abstractfont.h"
#include "video/image.h"
#include "util/math/fife_math.h"
#include "util/log/logger.h"
#include "util/time/timemanager.h"
#include "model/metamodel/grids/cellgrid.h"
#include "model/metamodel/timeprovider.h"
#include "model/structures/instance.h"
#include "model/structures/layer.h"
#include "model/structures/location.h"

#include "view/camera.h"
#include "genericrenderer.h"


namespace FIFE {
	static Logger _log(LM_VIEWVIEW);

	GenericRendererNode::GenericRendererNode(Instance* attached_instance, const Location &relative_location, Layer* relative_layer, const Point &relative_point):
		m_instance(attached_instance),
		m_location(relative_location),
		m_layer(relative_layer),
		m_point(relative_point) {
	}
	GenericRendererNode::GenericRendererNode(Instance* attached_instance, const Location &relative_location, const Point &relative_point):
		m_instance(attached_instance),
		m_location(relative_location),
		m_layer(NULL),
		m_point(relative_point) {
	}
	GenericRendererNode::GenericRendererNode(Instance* attached_instance, Layer* relative_layer, const Point &relative_point):
		m_instance(attached_instance),
		m_location(NULL),
		m_layer(relative_layer),
		m_point(relative_point) {
	}
	GenericRendererNode::GenericRendererNode(Instance* attached_instance, const Point &relative_point):
		m_instance(attached_instance),
		m_location(NULL),
		m_layer(NULL),
		m_point(relative_point) {
	}
	GenericRendererNode::GenericRendererNode(const Location &attached_location, Layer* relative_layer, const Point &relative_point):
		m_instance(NULL),
		m_location(attached_location),
		m_layer(relative_layer),
		m_point(relative_point) {
	}
	GenericRendererNode::GenericRendererNode(const Location &attached_location, const Point &relative_point):
		m_instance(NULL),
		m_location(attached_location),
		m_layer(NULL),
		m_point(relative_point) {
	}
	GenericRendererNode::GenericRendererNode(Layer* attached_layer, const Point &relative_point):
		m_instance(NULL),
		m_location(NULL),
		m_layer(attached_layer),
		m_point(relative_point) {
	}
	GenericRendererNode::GenericRendererNode(const Point &attached_point):
		m_instance(NULL),
		m_location(NULL),
		m_layer(NULL),
		m_point(attached_point) {
	}
	GenericRendererNode::~GenericRendererNode() {
	}

	void GenericRendererNode::setAttached(Instance* attached_instance, const Location &relative_location, const Point &relative_point) {
		m_instance = attached_instance;
		m_location = relative_location;
		m_point = relative_point;
	}
	void GenericRendererNode::setAttached(Instance* attached_instance, const Location &relative_location) {
		m_instance = attached_instance;
		m_location = relative_location;
	}
	void GenericRendererNode::setAttached(Instance* attached_instance, const Point &relative_point) {
		m_instance = attached_instance;
		m_point = relative_point;
	}
	void GenericRendererNode::setAttached(Instance* attached_instance) {
		m_instance = attached_instance;
	}
	void GenericRendererNode::setAttached(const Location &attached_location, const Point &relative_point) {
		m_instance = NULL;
		m_location = attached_location;
		m_point = relative_point;
	}
	void GenericRendererNode::setAttached(const Location &attached_location) {
		m_instance = NULL;
		m_location = attached_location;
	}
	void GenericRendererNode::setAttached(Layer* attached_layer) {
		m_layer = attached_layer;
	}
	void GenericRendererNode::setAttached(const Point &attached_point) {
		m_instance = NULL;
		m_location = NULL;
		m_point = attached_point;
	}

	void GenericRendererNode::setRelative(const Location &relative_location) {
		if(m_instance == NULL) {
			throw NotSupported("No instance attached.");
		}
		m_location = relative_location;
	}
	void GenericRendererNode::setRelative(const Location &relative_location, Point relative_point) {
		if(m_instance == NULL) {
			throw NotSupported("No instance attached.");
		}
		m_location = relative_location;
		m_point = relative_point;
	}
	void GenericRendererNode::setRelative(const Point &relative_point) {
		if(m_instance == NULL || m_location == NULL) {
			throw NotSupported("No instance or location attached.");
		}
		m_point = relative_point;
	}

	Instance* GenericRendererNode::getAttachedInstance() {
		if(m_instance == NULL) {
			throw NotSupported("No instance attached.");
		}
		return m_instance;
	}
	Location GenericRendererNode::getAttachedLocation() {
		if(m_instance != NULL || m_location == NULL) {
			throw NotSupported("No location attached.");
		}
		return m_location;
	}
	Layer* GenericRendererNode::getAttachedLayer() {
		if(m_layer == NULL) {
			throw NotSupported("No layer attached.");
		}
		return m_layer;
	}
	Point GenericRendererNode::getAttachedPoint() {
		if(m_instance != NULL || m_location != NULL) {
			throw NotSupported("No point attached.");
		}
		return m_point;
	}

	Location GenericRendererNode::getOffsetLocation() {
		if(m_instance == NULL || m_location == NULL) {
			throw NotSupported("No location as offset used.");
		}
		return m_location;
	}
	Point GenericRendererNode::getOffsetPoint() {
		if(m_instance == NULL && m_location == NULL) {
			throw NotSupported("No point as offset used.");
		}
		return m_point;
	}

	Instance* GenericRendererNode::getInstance() {
		return m_instance;
	}
	Location GenericRendererNode::getLocation() {
		return m_location;
	}
	Layer* GenericRendererNode::getLayer() {
		return m_layer;
	}
	Point GenericRendererNode::getPoint() {
		return m_point;
	}

	Point GenericRendererNode::getCalculatedPoint(Camera* cam, Layer* layer) {
		ScreenPoint p;
		if(m_instance != NULL) {
			if(m_layer == NULL) {
				m_layer = m_instance->getLocation().getLayer();
			}
			if(m_location != NULL) {
				p = cam->toScreenCoordinates(m_instance->getLocationRef().getMapCoordinates() + m_location.getMapCoordinates());
			} else {
				p = cam->toScreenCoordinates(m_instance->getLocation().getMapCoordinates());
			}
		} else if(m_location != NULL) {
			if(m_layer == NULL) {
				m_layer = m_location.getLayer();
			}
			p = cam->toScreenCoordinates(m_location.getMapCoordinates());
		} else if(m_layer == NULL) {
			const std::list<Layer*>& layers = cam->getRenderer("GenericRenderer")->getActiveLayers();
			std::list<Layer*>::const_reverse_iterator layer_it = layers.rbegin();
			setAttached(*layer_it);
		}
		return Point(m_point.x + p.x, m_point.y + p.y);
	}

	GenericRendererLineInfo::GenericRendererLineInfo(GenericRendererNode n1, GenericRendererNode n2, uint8_t r, uint8_t g, uint8_t b, uint8_t a):
		GenericRendererElementInfo(),
		m_edge1(n1),
		m_edge2(n2),
		m_red(r),
		m_green(g),
		m_blue(b),
		m_alpha(a) {
	}
	void GenericRendererLineInfo::render(Camera* cam, Layer* layer, RenderList& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool) {
		Point p1 = m_edge1.getCalculatedPoint(cam, layer);
		Point p2 = m_edge2.getCalculatedPoint(cam, layer);
		if(m_edge1.getLayer() == layer) {
			renderbackend->drawLine(p1, p2, m_red, m_green, m_blue, m_alpha);
		}
	}

	GenericRendererPointInfo::GenericRendererPointInfo(GenericRendererNode anchor, uint8_t r, uint8_t g, uint8_t b, uint8_t a):
		GenericRendererElementInfo(),
		m_anchor(anchor),
		m_red(r),
		m_green(g),
		m_blue(b),
		m_alpha(a) {
	}
	void GenericRendererPointInfo::render(Camera* cam, Layer* layer, RenderList& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool) {
		Point p = m_anchor.getCalculatedPoint(cam, layer);
		if(m_anchor.getLayer() == layer) {
			renderbackend->putPixel(p.x, p.y, m_red, m_green, m_blue, m_alpha);
		}
	}

	GenericRendererTriangleInfo::GenericRendererTriangleInfo(GenericRendererNode n1, GenericRendererNode n2, GenericRendererNode n3, uint8_t r, uint8_t g, uint8_t b, uint8_t a):
		GenericRendererElementInfo(),
		m_edge1(n1),
		m_edge2(n2),
		m_edge3(n3),
		m_red(r),
		m_green(g),
		m_blue(b),
		m_alpha(a) {
	}
	void GenericRendererTriangleInfo::render(Camera* cam, Layer* layer, RenderList& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool) {
		Point p1 = m_edge1.getCalculatedPoint(cam, layer);
		Point p2 = m_edge2.getCalculatedPoint(cam, layer);
		Point p3 = m_edge3.getCalculatedPoint(cam, layer);
		if(m_edge1.getLayer() == layer) {
			renderbackend->drawTriangle(p1, p2, p3, m_red, m_green, m_blue, m_alpha);
		}
	}

	GenericRendererQuadInfo::GenericRendererQuadInfo(GenericRendererNode n1, GenericRendererNode n2, GenericRendererNode n3, GenericRendererNode n4, uint8_t r, uint8_t g, uint8_t b, uint8_t a):
		GenericRendererElementInfo(),
		m_edge1(n1),
		m_edge2(n2),
		m_edge3(n3),
		m_edge4(n4),
		m_red(r),
		m_green(g),
		m_blue(b),
		m_alpha(a) {
	}
	void GenericRendererQuadInfo::render(Camera* cam, Layer* layer, RenderList& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool) {
		Point p1 = m_edge1.getCalculatedPoint(cam, layer);
		Point p2 = m_edge2.getCalculatedPoint(cam, layer);
		Point p3 = m_edge3.getCalculatedPoint(cam, layer);
		Point p4 = m_edge4.getCalculatedPoint(cam, layer);
		if(m_edge1.getLayer() == layer) {
			renderbackend->drawQuad(p1, p2, p3, p4, m_red, m_green, m_blue, m_alpha);
		}
	}

	GenericRendererVertexInfo::GenericRendererVertexInfo(GenericRendererNode center, int size, uint8_t r, uint8_t g, uint8_t b, uint8_t a):
		GenericRendererElementInfo(),
		m_center(center),
		m_size(size),
		m_red(r),
		m_green(g),
		m_blue(b),
		m_alpha(a) {
	}
	void GenericRendererVertexInfo::render(Camera* cam, Layer* layer, RenderList& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool) {
		Point p = m_center.getCalculatedPoint(cam, layer);
		if(m_center.getLayer() == layer) {
			renderbackend->drawVertex(p, m_size, m_red, m_green, m_blue, m_alpha);
		}
	}

	GenericRendererImageInfo::GenericRendererImageInfo(GenericRendererNode anchor, int image):
		GenericRendererElementInfo(),
		m_anchor(anchor),
		m_image(image) {
	}
	void GenericRendererImageInfo::render(Camera* cam, Layer* layer, RenderList& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool) {
		Point p = m_anchor.getCalculatedPoint(cam, layer);
		if(m_anchor.getLayer() == layer) {
			Image* img = &imagepool->getImage(m_image);
			Rect r;
			Rect viewport = cam->getViewPort();
			unsigned int widtht = round(img->getWidth() * cam->getZoom());
			unsigned int height = round(img->getHeight() * cam->getZoom());
			r.x = p.x-widtht/2;
			r.y = p.y-height/2;
			r.w = widtht;
			r.h = height;
			if(r.intersects(viewport))
				img->render(r);
		}
	}

	GenericRendererAnimationInfo::GenericRendererAnimationInfo(GenericRendererNode anchor, int animation):
		GenericRendererElementInfo(),
		m_anchor(anchor),
		m_animation(animation),
		m_start_time(TimeManager::instance()->getTime()),
		m_time_scale(1.0) {
	}
	void GenericRendererAnimationInfo::render(Camera* cam, Layer* layer, RenderList& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool) {
		Point p = m_anchor.getCalculatedPoint(cam, layer);
		if(m_anchor.getLayer() == layer) {
			Animation& animation = animpool->getAnimation(m_animation);
			int animtime = scaleTime(m_time_scale, TimeManager::instance()->getTime() - m_start_time) % animation.getDuration();
			Image* img = animation.getFrameByTimestamp(animtime);
			Rect r;
			Rect viewport = cam->getViewPort();
			unsigned int widtht = round(img->getWidth() * cam->getZoom());
			unsigned int height = round(img->getHeight() * cam->getZoom());
			r.x = p.x-widtht/2;
			r.y = p.y-height/2;
			r.w = widtht;
			r.h = height;
			if(r.intersects(viewport))
				img->render(r);
		}
	}

	GenericRendererTextInfo::GenericRendererTextInfo(GenericRendererNode anchor, AbstractFont* font, std::string text):
		GenericRendererElementInfo(),
		m_anchor(anchor),
		m_font(font),
		m_text(text) {
	}
	void GenericRendererTextInfo::render(Camera* cam, Layer* layer, RenderList& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool) {
		Point p = m_anchor.getCalculatedPoint(cam, layer);
		if(m_anchor.getLayer() == layer) {
			Image* img = m_font->getAsImageMultiline(m_text);
			Rect r;
			Rect viewport = cam->getViewPort();
			r.x = p.x-img->getWidth()/2;
			r.y = p.y-img->getHeight()/2;
			r.w = img->getWidth();
			r.h = img->getHeight();
			if(r.intersects(viewport)) {
				renderbackend->disableLighting();
				img->render(r);
				renderbackend->enableLighting();
			}
		}
	}

	GenericRendererResizeInfo::GenericRendererResizeInfo(GenericRendererNode anchor, int image, int width, int height):
		GenericRendererElementInfo(),
		m_anchor(anchor),
		m_image(image),
		m_width(width),
		m_height(height){
	}
	void GenericRendererResizeInfo::render(Camera* cam, Layer* layer, RenderList& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool) {
		Point p = m_anchor.getCalculatedPoint(cam, layer);
		if(m_anchor.getLayer() == layer) {
			Image* img = &imagepool->getImage(m_image);
			Rect r;
			Rect viewport = cam->getViewPort();
			unsigned int widtht = round(m_width * cam->getZoom());
			unsigned int height = round(m_height * cam->getZoom());
			r.x = p.x-widtht/2;
			r.y = p.y-height/2;
			r.w = widtht;
			r.h = height;
			if(r.intersects(viewport)) {
				img->render(r);
			}
		}
	}
	
	GenericRenderer* GenericRenderer::getInstance(IRendererContainer* cnt) {
		return dynamic_cast<GenericRenderer*>(cnt->getRenderer("GenericRenderer"));
	}

	GenericRenderer::GenericRenderer(RenderBackend* renderbackend, int position, ImagePool* imagepool, AnimationPool* animpool):
		RendererBase(renderbackend, position),
		m_imagepool(imagepool),
		m_animationpool(animpool),
		m_groups() {
		setEnabled(false);
	}

	GenericRenderer::GenericRenderer(const GenericRenderer& old):
		RendererBase(old),
		m_imagepool(old.m_imagepool),
		m_animationpool(old.m_animationpool),
		m_groups() {
		setEnabled(false);
	}

	RendererBase* GenericRenderer::clone() {
		return new GenericRenderer(*this);
	}

	GenericRenderer::~GenericRenderer() {
	}
	void GenericRenderer::addLine(const std::string &group, GenericRendererNode n1, GenericRendererNode n2, uint8_t r, uint8_t g, uint8_t b, uint8_t a) {
		GenericRendererElementInfo* info = new GenericRendererLineInfo(n1, n2, r, g, b, a);
		m_groups[group].push_back(info);
	}
	void GenericRenderer::addPoint(const std::string &group, GenericRendererNode n, uint8_t r, uint8_t g, uint8_t b, uint8_t a) {
		GenericRendererElementInfo* info = new GenericRendererPointInfo(n, r, g, b, a);
		m_groups[group].push_back(info);
	}
	void GenericRenderer::addTriangle(const std::string &group, GenericRendererNode n1, GenericRendererNode n2, GenericRendererNode n3, uint8_t r, uint8_t g, uint8_t b, uint8_t a) {
		GenericRendererElementInfo* info = new GenericRendererTriangleInfo(n1, n2, n3, r, g, b, a);
		m_groups[group].push_back(info);
	}
	void GenericRenderer::addQuad(const std::string &group, GenericRendererNode n1, GenericRendererNode n2, GenericRendererNode n3, GenericRendererNode n4, uint8_t r, uint8_t g, uint8_t b, uint8_t a) {
		GenericRendererElementInfo* info = new GenericRendererQuadInfo(n1, n2, n3, n4, r, g, b, a);
		m_groups[group].push_back(info);
	}
	void GenericRenderer::addVertex(const std::string &group, GenericRendererNode n, int size, uint8_t r, uint8_t g, uint8_t b, uint8_t a) {
		GenericRendererElementInfo* info = new GenericRendererVertexInfo(n, size, r, g, b, a);
		m_groups[group].push_back(info);
	}
	void GenericRenderer::addText(const std::string &group, GenericRendererNode n, AbstractFont* font, const std::string &text) {
		GenericRendererElementInfo* info = new GenericRendererTextInfo(n, font, text);
		m_groups[group].push_back(info);
	}
	void GenericRenderer::addImage(const std::string &group, GenericRendererNode n, int image) {
		GenericRendererElementInfo* info = new GenericRendererImageInfo(n, image);
		m_groups[group].push_back(info);
	}
	void GenericRenderer::addAnimation(const std::string &group, GenericRendererNode n, int animation) {
		GenericRendererElementInfo* info = new GenericRendererAnimationInfo(n, animation);
		m_groups[group].push_back(info);
	}
	void GenericRenderer::resizeImage(const std::string &group, GenericRendererNode n, int image, int width, int height) {
		GenericRendererElementInfo* info = new GenericRendererResizeInfo(n, image, width, height);
		m_groups[group].push_back(info);
	}
	void GenericRenderer::removeAll(const std::string &group) {
		std::vector<GenericRendererElementInfo*>::const_iterator info_it = m_groups[group].begin();
		for (;info_it != m_groups[group].end(); ++info_it) {
			delete *info_it;
		}
		m_groups[group].clear();
		m_groups.erase(group);
	}

	void GenericRenderer::render(Camera* cam, Layer* layer, RenderList& instances) {
		std::map<std::string, std::vector<GenericRendererElementInfo*> >::iterator group_it = m_groups.begin();
		for(; group_it != m_groups.end(); ++group_it) {
			std::vector<GenericRendererElementInfo*>::const_iterator info_it = group_it->second.begin();
			for (;info_it != group_it->second.end(); ++info_it) {
				(*info_it)->render(cam, layer, instances, m_renderbackend, m_imagepool, m_animationpool);
			}
		}
	}
}