Mercurial > fife-parpg
view engine/core/video/sdl/renderbackendsdl.cpp @ 697:ecaa4d98f05f tip
Abstracted the GUI code and refactored the GUIChan-specific code into its own module.
* Most of the GUIChan code has been refactored into its own gui/guichan module. However, references to the GuiFont class still persist in the Engine and GuiManager code and these will need further refactoring.
* GuiManager is now an abstract base class which specific implementations (e.g. GUIChan) should subclass.
* The GUIChan GUI code is now a concrete implementation of GuiManager, most of which is in the new GuiChanGuiManager class.
* The GUI code in the Console class has been refactored out of the Console and into the GUIChan module as its own GuiChanConsoleWidget class. The rest of the Console class related to executing commands was left largely unchanged.
* Existing client code may need to downcast the GuiManager pointer received from FIFE::Engine::getGuiManager() to GuiChanGuiManager, since not all functionality is represented in the GuiManager abstract base class. Python client code can use the new GuiChanGuiManager.castTo static method for this purpose.
author | M. George Hansen <technopolitica@gmail.com> |
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date | Sat, 18 Jun 2011 00:28:40 -1000 |
parents | 46258f467c8c |
children |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ // Standard C++ library includes // 3rd party library includes #include <SDL.h> // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "util/base/exception.h" #include "util/math/fife_math.h" #include "util/log/logger.h" #include "video/devicecaps.h" #include "renderbackendsdl.h" #include "sdlimage.h" #include "SDL_image.h" #include "SDL_getenv.h" namespace FIFE { static Logger _log(LM_VIDEO); RenderBackendSDL::RenderBackendSDL(const SDL_Color& colorkey) : RenderBackend(colorkey) { } RenderBackendSDL::~RenderBackendSDL() { deinit(); } const std::string& RenderBackendSDL::getName() const { static std::string backend_name = "SDL"; return backend_name; } void RenderBackendSDL::init(const std::string& driver) { char* buf; if (driver != "") { std::string envVar = std::string("SDL_VIDEODRIVER=") + driver; buf = const_cast<char*>(envVar.c_str()); putenv(buf); } if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) throw SDLException(SDL_GetError()); SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); // temporary hack } void RenderBackendSDL::clearBackBuffer() { SDL_Rect rect; rect.x = 0; rect.y = 0; rect.w = getWidth(); rect.h = getHeight(); SDL_SetClipRect(m_screen->getSurface(), &rect); SDL_FillRect(m_screen->getSurface(), 0, 0x00); } Image* RenderBackendSDL::createMainScreen(const ScreenMode& mode, const std::string& title, const std::string& icon){ if(icon != "") { SDL_Surface *img = IMG_Load(icon.c_str()); if(img != NULL) { SDL_WM_SetIcon(img, 0); } } Image *image = setScreenMode(mode); SDL_WM_SetCaption(title.c_str(), 0); return image; } Image* RenderBackendSDL::setScreenMode(const ScreenMode& mode) { uint16_t width = mode.getWidth(); uint16_t height = mode.getHeight(); uint16_t bitsPerPixel = mode.getBPP(); bool fs = mode.isFullScreen(); uint32_t flags = mode.getSDLFlags(); SDL_Surface* screen = NULL; if (bitsPerPixel != 0) { uint16_t bpp = SDL_VideoModeOK(width, height, bitsPerPixel, flags); if (!bpp){ throw SDLException("Selected video mode not supported!"); } } screen = SDL_SetVideoMode(width, height, bitsPerPixel, flags); if( !screen ) { throw SDLException("Unable to set video mode selected!"); } FL_LOG(_log, LMsg("RenderBackendSDL") << "Videomode " << width << "x" << height << " at " << int(screen->format->BitsPerPixel) << " bpp"); //update the screen mode with the actual flags used m_screenMode = ScreenMode(width, height, bitsPerPixel, screen->flags); if (!screen) { throw SDLException(SDL_GetError()); } delete m_screen; m_screen = new SDLImage(screen); return m_screen; } void RenderBackendSDL::startFrame() { } void RenderBackendSDL::endFrame() { SDL_Flip(m_screen->getSurface()); } Image* RenderBackendSDL::createImage(SDL_Surface* surface) { return new SDLImage(surface); } Image* RenderBackendSDL::createImage(const uint8_t* data, unsigned int width, unsigned int height) { return new SDLImage(data, width, height); } void RenderBackendSDL::setLightingModel(unsigned int lighting) { SDLException("Lighting not available under SDL"); } unsigned int RenderBackendSDL::getLightingModel() const { return 0; } void RenderBackendSDL::enableLighting() { } void RenderBackendSDL::disableLighting() { } void RenderBackendSDL::setLighting(float red, float green, float blue, float alpha) { } void RenderBackendSDL::resetLighting() { } void RenderBackendSDL::enableStencilTest() { } void RenderBackendSDL::disableStencilTest() { } void RenderBackendSDL::setStencilTest(uint8_t stencil_ref, unsigned int stencil_op, unsigned int stencil_func) { } void RenderBackendSDL::resetStencilBuffer(uint8_t buffer) { } uint8_t RenderBackendSDL::getStencilRef() const { return 0; } void RenderBackendSDL::enableAlphaTest() { } void RenderBackendSDL::disableAlphaTest() { } void RenderBackendSDL::setAlphaTest(float ref_alpha) { } void RenderBackendSDL::changeBlending(int scr, int dst){ } bool RenderBackendSDL::putPixel(int x, int y, int r, int g, int b, int a) { return static_cast<SDLImage*>(m_screen)->putPixel(x, y, r, g, b, a); } void RenderBackendSDL::drawLine(const Point& p1, const Point& p2, int r, int g, int b, int a) { static_cast<SDLImage*>(m_screen)->drawLine(p1, p2, r, g, b, a); } void RenderBackendSDL::drawTriangle(const Point& p1, const Point& p2, const Point& p3, int r, int g, int b, int a) { static_cast<SDLImage*>(m_screen)->drawTriangle(p1, p2, p3, r, g, b, a); } void RenderBackendSDL::drawRectangle(const Point& p, uint16_t w, uint16_t h, uint8_t r, uint8_t g, uint8_t b, uint8_t a) { static_cast<SDLImage*>(m_screen)->drawRectangle(p, w, h, r, g, b, a); } void RenderBackendSDL::fillRectangle(const Point& p, uint16_t w, uint16_t h, uint8_t r, uint8_t g, uint8_t b, uint8_t a) { static_cast<SDLImage*>(m_screen)->fillRectangle(p, w, h, r, g, b, a); } void RenderBackendSDL::drawQuad(const Point& p1, const Point& p2, const Point& p3, const Point& p4, int r, int g, int b, int a) { static_cast<SDLImage*>(m_screen)->drawQuad(p1, p2, p3, p4, r, g, b, a); } void RenderBackendSDL::drawVertex(const Point& p, const uint8_t size, int r, int g, int b, int a){ static_cast<SDLImage*>(m_screen)->drawVertex(p, 2, r, g, b, a); } void RenderBackendSDL::drawLightPrimitive(const Point& p, uint8_t intensity, float radius, int subdivisions, float xstretch, float ystretch, uint8_t red, uint8_t green, uint8_t blue){ static_cast<SDLImage*>(m_screen)->drawLightPrimitive(p, intensity, radius, subdivisions, xstretch, ystretch, red, green, blue); } }//FIFE