Mercurial > fife-parpg
view engine/core/video/opengl/renderbackendopengl.h @ 697:ecaa4d98f05f tip
Abstracted the GUI code and refactored the GUIChan-specific code into its own module.
* Most of the GUIChan code has been refactored into its own gui/guichan module. However, references to the GuiFont class still persist in the Engine and GuiManager code and these will need further refactoring.
* GuiManager is now an abstract base class which specific implementations (e.g. GUIChan) should subclass.
* The GUIChan GUI code is now a concrete implementation of GuiManager, most of which is in the new GuiChanGuiManager class.
* The GUI code in the Console class has been refactored out of the Console and into the GUIChan module as its own GuiChanConsoleWidget class. The rest of the Console class related to executing commands was left largely unchanged.
* Existing client code may need to downcast the GuiManager pointer received from FIFE::Engine::getGuiManager() to GuiChanGuiManager, since not all functionality is represented in the GuiManager abstract base class. Python client code can use the new GuiChanGuiManager.castTo static method for this purpose.
author | M. George Hansen <technopolitica@gmail.com> |
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date | Sat, 18 Jun 2011 00:28:40 -1000 |
parents | e3140f01749d |
children |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef FIFE_VIDEO_RENDERBACKENSD_OPENGL_RENDERBACKENDOPENGL_H #define FIFE_VIDEO_RENDERBACKENSD_OPENGL_RENDERBACKENDOPENGL_H // Standard C++ library includes // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "video/renderbackend.h" namespace FIFE { class ScreenMode; /** The main class of the OpenGL-based renderer. * @see RenderBackend */ class RenderBackendOpenGL : public RenderBackend { public: RenderBackendOpenGL(const SDL_Color& colorkey); virtual ~RenderBackendOpenGL(); const std::string& getName() const; void startFrame(); void endFrame(); void init(const std::string& driver); void clearBackBuffer(); void setLightingModel(unsigned int lighting); unsigned int getLightingModel() const; void enableLighting(); void disableLighting(); void setLighting(float red, float green, float blue, float alpha); void resetLighting(); void enableStencilTest(); void disableStencilTest(); void setStencilTest(uint8_t stencil_ref, unsigned int stencil_op, unsigned int stencil_func); void resetStencilBuffer(uint8_t buffer); uint8_t getStencilRef() const; void enableAlphaTest(); void disableAlphaTest(); void setAlphaTest(float ref_alpha); void changeBlending(int scr, int dst); Image* createMainScreen(const ScreenMode& mode, const std::string& title, const std::string& icon); Image* setScreenMode(const ScreenMode& mode); Image* createImage(const uint8_t* data, unsigned int width, unsigned int height); Image* createImage(SDL_Surface* surface); bool putPixel(int x, int y, int r, int g, int b, int a = 255); void drawLine(const Point& p1, const Point& p2, int r, int g, int b, int a = 255); void drawTriangle(const Point& p1, const Point& p2, const Point& p3, int r, int g, int b, int a = 255); void drawRectangle(const Point& p, uint16_t w, uint16_t h, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255); void fillRectangle(const Point& p, uint16_t w, uint16_t h, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255); void drawQuad(const Point& p1, const Point& p2, const Point& p3, const Point& p4, int r, int g, int b, int a = 255); void drawVertex(const Point& p, const uint8_t size, int r, int g, int b, int a = 255); void drawLightPrimitive(const Point& p, uint8_t intensity, float radius, int subdivisions, float xstretch, float ystretch, uint8_t red, uint8_t green, uint8_t blue); private: SDL_PixelFormat m_rgba_format; unsigned int m_lightmodel; float m_lred; float m_lgreen; float m_lblue; float m_lalpha; bool m_light_enabled; bool m_stencil_enabled; bool m_alpha_enabled; uint8_t m_sten_ref; GLint m_sten_buf; unsigned int m_sten_op; unsigned int m_sten_func; GLenum m_blend_src; GLenum m_blend_dst; }; } #endif /* vim: set noexpandtab: set shiftwidth=2: set tabstop=2: */