view engine/core/video/devicecaps.cpp @ 697:ecaa4d98f05f tip

Abstracted the GUI code and refactored the GUIChan-specific code into its own module. * Most of the GUIChan code has been refactored into its own gui/guichan module. However, references to the GuiFont class still persist in the Engine and GuiManager code and these will need further refactoring. * GuiManager is now an abstract base class which specific implementations (e.g. GUIChan) should subclass. * The GUIChan GUI code is now a concrete implementation of GuiManager, most of which is in the new GuiChanGuiManager class. * The GUI code in the Console class has been refactored out of the Console and into the GUIChan module as its own GuiChanConsoleWidget class. The rest of the Console class related to executing commands was left largely unchanged. * Existing client code may need to downcast the GuiManager pointer received from FIFE::Engine::getGuiManager() to GuiChanGuiManager, since not all functionality is represented in the GuiManager abstract base class. Python client code can use the new GuiChanGuiManager.castTo static method for this purpose.
author M. George Hansen <technopolitica@gmail.com>
date Sat, 18 Jun 2011 00:28:40 -1000
parents 5d6b1820b953
children
line wrap: on
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/***************************************************************************
 *   Copyright (C) 2005-2010 by the FIFE team                              *
 *   http://www.fifengine.net                                               *
 *   This file is part of FIFE.                                            *
 *                                                                         *
 *   FIFE is free software; you can redistribute it and/or                 *
 *   modify it under the terms of the GNU Lesser General Public            *
 *   License as published by the Free Software Foundation; either          *
 *   version 2.1 of the License, or (at your option) any later version.    *
 *                                                                         *
 *   This library is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this library; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
 ***************************************************************************/

// Standard C++ library includes
#include <iostream>
#include <algorithm>

// 3rd party library includes
#include <SDL.h>
#include <SDL_video.h>

// FIFE includes
// These includes are split up in two parts, separated by one empty line
// First block: files included from the FIFE root src directory
// Second block: files included from the same folder
#include "util/base/exception.h"

#include "devicecaps.h"

namespace FIFE {

	ScreenMode::ScreenMode() :
		           m_width(0), m_height(0), m_bpp(0), m_SDLFlags(0){
	}

	ScreenMode::ScreenMode(uint16_t width, uint16_t height, uint16_t bpp, uint32_t SDLFlags) :
		           m_width(width), m_height(height), m_bpp(bpp), m_SDLFlags(SDLFlags){
	}

	ScreenMode::ScreenMode(const ScreenMode& rhs){
		m_width = rhs.getWidth();
		m_height = rhs.getHeight();
		m_bpp = rhs.getBPP();
		m_SDLFlags = rhs.getSDLFlags();
	}

	bool ScreenMode::operator <(const ScreenMode& rhs) const {

		//sort by fullscreen first
		if (!isFullScreen() && rhs.isFullScreen()){
			return true;
		}
		else if (isFullScreen() && !rhs.isFullScreen()){
			return false;
		}

		//next by bpp
		if (m_bpp < rhs.getBPP()){
			return true;
		}
		else if (m_bpp > rhs.getBPP()){
			return false;
		}

		//then by screen dimentions
		if (m_width == rhs.getWidth() && m_height == rhs.getHeight()){
			if (!(m_SDLFlags & SDL_HWSURFACE) && (rhs.getSDLFlags() & SDL_HWSURFACE)) {
				//I would like return true so that we prefer hardware surfaces but
				//it really slows the engine down in fullscreen.  See the SDL FAQ for an
				//explanation.
				return false;
			}
		}

		else if (m_width < rhs.getWidth() || m_height < rhs.getHeight()) {
			return true;
		}

		return false;
	}

	DeviceCaps::DeviceCaps() :
	    m_driverName("Invalid"),
		m_hwAvailable(false),
		m_wmAvailable(false),
		m_hwBlitAccel(false),
		m_hwCCBlitAccel(false),
		m_hwToHwAlphaBlitAccel(false),
		m_swToHwBlitAccel(false),
		m_swToHwCCBlistAccel(false),
		m_swToHwAlphaBlitAccel(false),
		m_BlitFillAccel(false),
		m_videoMem(0) {

		fillAvailableDrivers();
	}


	DeviceCaps::~DeviceCaps() {
	}

	void DeviceCaps::reset() {
		m_screenModes.clear();
		m_driverName = "Invalid";
		m_hwAvailable = false;
		m_wmAvailable = false;
		m_hwBlitAccel = false;
		m_hwCCBlitAccel = false;
		m_hwToHwAlphaBlitAccel = false;
		m_swToHwBlitAccel = false;
		m_swToHwCCBlistAccel = false;
		m_swToHwAlphaBlitAccel = false;
		m_BlitFillAccel = false;
		m_videoMem = 0;
	}


	void DeviceCaps::fillAvailableDrivers() {
		m_availableDrivers.clear();
#if defined( __unix__ )
		m_availableDrivers.push_back("x11");
		m_availableDrivers.push_back("nanox");
		m_availableDrivers.push_back("qtopia");
		m_availableDrivers.push_back("fbcon");
		m_availableDrivers.push_back("directfb");
		m_availableDrivers.push_back("svgalib");
#endif

// Win32
#if defined( WIN32 )
		m_availableDrivers.push_back("directx");
		m_availableDrivers.push_back("windib");
#endif

// Macintosh
#if defined( __APPLE_CC__ )
		m_availableDrivers.push_back("Quartz");
		m_availableDrivers.push_back("x11");
#endif
	}

	void DeviceCaps::fillDeviceCaps() {
		//buffer to store driver name
		const uint32_t bufferSize = 256;
		char buffer[bufferSize];

		//clear in case this is called twice
		reset();

		//FLAGS
#ifdef HAVE_OPENGL
		const uint32_t numFlags = 6;
		uint32_t flags[numFlags];

		//OpenGL, windowed, hw accel
		flags[0] = ScreenMode::HW_WINDOWED_OPENGL;
		//OpenGL, fullscree, hw accel
		flags[1] = ScreenMode::HW_FULLSCREEN_OPENGL;
		//SDL, windowed
		flags[2] = ScreenMode::WINDOWED_SDL;
		//SDL, windowed, hw surface, double buffer
		flags[3] = ScreenMode::WINDOWED_SDL_DB_HW;
		//SDL, fullscreen
		flags[4] = ScreenMode::FULLSCREEN_SDL;
		//SDL, fullscreen, hw surface, double buffer
		flags[5] = ScreenMode::FULLSCREEN_SDL_DB_HW;

#else
		const uint32_tnumFlags = 4;
		uint32_t flags[numFlags];

		//SDL, windowed
		flags[0] = ScreenMode::WINDOWED_SDL;
		//SDL, windowed, hw surface, double buffer
		flags[1] = ScreenMode::WINDOWED_SDL_DB_HW;
		//SDL, fullscreen
		flags[2] = ScreenMode::FULLSCREEN_SDL;
		//SDL, fullscreen, hw surface, double buffer
		flags[3] = ScreenMode::FULLSCREEN_SDL_DB_HW;
#endif

		//BITS PER PIXEL
		const uint32_t numBPP = 3;
		uint16_t bpps[numBPP];

		bpps[0] = 16;
		bpps[1] = 24;
		bpps[2] = 32;

		//COMMON FS RESOLUTIONS
		const uint32_t numRes = 15;
		uint16_t resolutions[numRes][2] = {
			{640, 480},
			{800, 600},
			{1024, 768},
			{1152, 864},
			{1280, 768},
			{1280, 800},
			{1280, 960},
			{1280, 1024},
			{1366, 768},
			{1440, 900},
			{1600, 900},
			{1600, 1200},
			{1680, 1050},
			{1920, 1080},
			{1920, 1200}
		};


		for (uint32_t i = 0; i < numBPP; ++i){
			for (uint32_t j = 0; j < numFlags; ++j) {
				for ( uint32_t k = 0; k < numRes; ++k) {
					uint16_t bpp;
					if (flags[j] & SDL_FULLSCREEN) {
						bpp = SDL_VideoModeOK(resolutions[k][0],resolutions[k][1], bpps[i], flags[j]);

						if (bpp > 0) {
							m_screenModes.push_back(ScreenMode(resolutions[k][0],resolutions[k][1], bpps[i], flags[j]));
						}
					}
					else {  //windowed mode
						//check an arbitrary value as we know all resolutions are supported in windowed mode.
						//we are checking to make sure the bpp is supported here.
						bpp = SDL_VideoModeOK(resolutions[k][0],resolutions[k][1], bpps[i], flags[j]);
						if (bpp > 0) {
							m_screenModes.push_back(ScreenMode(0,0, bpps[i], flags[j]));
							break; //insert windowed mode once as all resolutions are supported.
						}
					}

				}
			}
		}

		//sort the list to keep the most preferred modes at the top of the selection process
		//in getNearestScreenMode()
		std::sort(m_screenModes.begin(), m_screenModes.end());
		std::reverse(m_screenModes.begin(), m_screenModes.end());

		if(SDL_VideoDriverName(buffer, bufferSize) != NULL) {
			m_driverName = std::string(buffer);
		}
		else {
			m_driverName = "Unknown";
		}

		const SDL_VideoInfo* vInfo = SDL_GetVideoInfo();

		m_hwAvailable = vInfo->hw_available;
		m_wmAvailable = vInfo->wm_available;
		m_hwBlitAccel = vInfo->blit_hw;
		m_hwCCBlitAccel = vInfo->blit_hw_CC;
		m_hwToHwAlphaBlitAccel = vInfo->blit_hw_A;
		m_swToHwBlitAccel = vInfo->blit_sw;
		m_swToHwCCBlistAccel = vInfo->blit_sw_CC;
		m_swToHwAlphaBlitAccel = vInfo->blit_sw_A;
		m_BlitFillAccel = vInfo->blit_fill;
		m_videoMem = vInfo->video_mem;
	}

	ScreenMode DeviceCaps::getNearestScreenMode(uint16_t width, uint16_t height, uint16_t bpp, const std::string& renderer, bool fs) const {
		ScreenMode mode;
		bool foundMode = false;

		bool widthCheck = false;
		bool heightCheck = false;
		bool bppCheck = false;
		bool rendCheck = false;
		bool fsCheck = false;


		for (uint32_t i = 0; i < m_screenModes.size(); i++) {
			if (m_screenModes[i].getWidth() == width) {
				widthCheck = true;
			}
			if (m_screenModes[i].getHeight() == height) {
				heightCheck = true;
			}
			if (m_screenModes[i].getBPP() == bpp) {
				bppCheck = true;
			}
			if (m_screenModes[i].isFullScreen() == fs) {
				fsCheck = true;
			}

			if ((m_screenModes[i].isOpenGL() && renderer == "OpenGL") || (!m_screenModes[i].isOpenGL() && renderer == "SDL")){
				rendCheck = true;
			}

			//check for exact match
			if (widthCheck && heightCheck && bppCheck && fsCheck && rendCheck) {
				mode = m_screenModes[i];
				foundMode = true;
				break;
			}

			//@note When the width and height to 0 that means that all
			//resolutions are supported
			if (m_screenModes[i].getWidth() == 0 && m_screenModes[i].getHeight() == 0 && bppCheck && fsCheck && rendCheck) {
				mode = ScreenMode(width, height, bpp, m_screenModes[i].getSDLFlags());
				foundMode = true;
				break;
			}

			//current screen bpp selected
			if (widthCheck && heightCheck && bpp == 0 && fsCheck && rendCheck) {
				mode = ScreenMode(width, height, bpp, m_screenModes[i].getSDLFlags());
				foundMode = true;
				break;
			}

			if (m_screenModes[i].getWidth() == 0 && m_screenModes[i].getHeight() == 0  && bpp == 0 && fsCheck && rendCheck) {
				mode = ScreenMode(width, height, bpp, m_screenModes[i].getSDLFlags());
				foundMode = true;
				break;
			}


			widthCheck = false;
			heightCheck = false;
			bppCheck = false;
			rendCheck = false;
			fsCheck = false;
		}

		if (!foundMode) {
			throw NotSupported("Could not find a maching screen mode for the values given!");
		}

		return mode;
	}

} //FIFE